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PostPosted: Fri Jul 31, 2009 9:22 am 
Sarge
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Joined: Mon Jun 01, 2009 9:36 pm
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heroes / larger than life cinematic characters for Ambush alley/Force on Force. Kinda like the somali leader in day of the ranger, big benefits but big drawbacks if they are killed.

and of course scifi

to be honest what I want the most right this second (other than an affordable source of quality modern 15mm vehicles), is updates to the current stuff clearing up some of the rules that need clarification. and more quick reference sheets. Oh and a quality set of game counters, which I still offer up my services to help design something of the quality level these games deserve.


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PostPosted: Fri Jul 31, 2009 9:40 am 
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I think something like a hollywood action film would be good with lots of over the top action you know sort of like Badboys/badboys2 Diehard 4.0 etc :wink:


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PostPosted: Fri Jul 31, 2009 5:26 pm 
Lt. Colonel
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Quote:
how about a standard AA game that's interrupted by the Ambush Z horde. The regulars and insurgents have to join forces to survive the attack. Also, don't tell your players you're doing it.


Mate - you're evil - in a v v v coolio kind of way :twisted: 8) :twisted:


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PostPosted: Sat Aug 01, 2009 8:46 am 
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ANy game that I don't die in as sson as i come on board...The Ideas expressed are awsome and seem like so much fun what a great game AA is .....Mikey

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PostPosted: Sat Aug 01, 2009 10:58 am 
Major
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whoa mohamed wrote:
Gangsters (al copone)


force on force gangsters ..... gimme , gimme , gimme !!! :idea:


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PostPosted: Sat Aug 01, 2009 3:21 pm 
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seriously what about a beirut 1982 mini campaign for force on force ... u choose a force from quite an extensive list .. u have have a hardcore building block of say 3 squads and then u add your assets , a tank , a technical , a gun , a mortar .. whatever ... as u progress ( win battles ) thru the campaign u can add assets ( sorry - is this sounding like necromunda .. :roll: )

of course leave syrians and israelis either for the power gamers or as a kinda wandering monster phenomena .... :shock:


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PostPosted: Sat Aug 01, 2009 5:27 pm 
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and of course a us marine island hopping campaign book would sell like hot cakes ..... something to do with the new marines in the pacific band of brothers coming out in 2010 .. :D


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 Post subject: Gangsters?
PostPosted: Sat Aug 01, 2009 5:49 pm 
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amy crackhaus wrote:
whoa mohamed wrote:
Gangsters (al copone)


force on force gangsters ..... gimme , gimme , gimme !!! :idea:



GangSTERS would be cool. GangSTA'S, not so much. :D

I'm thinking the new Pulp rules will handle that nicely.....


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PostPosted: Sun Aug 02, 2009 4:13 am 
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Have you seen this project over on Matakishi's
http://www.matakishi.com/drugwarsproject.htm
If nothing else perfect for Zombies!

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PostPosted: Sun Aug 02, 2009 11:49 pm 
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Joined: Sun Oct 28, 2007 3:48 am
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amy crackhaus wrote:
seriously what about a beirut 1982 mini campaign for force on force ... u choose a force from quite an extensive list .. u have have a hardcore building block of say 3 squads and then u add your assets , a tank , a technical , a gun , a mortar .. whatever ... as u progress ( win battles ) thru the campaign u can add assets ( sorry - is this sounding like necromunda .. :roll: )

of course leave syrians and israelis either for the power gamers or as a kinda wandering monster phenomena .... :shock:


Like this idea very much. Assets could be randomised by faction so SLA gets M113s, PLO gets T-34/85 and so on. Each 'win' adds an asset and the winner rolls from an 'asset list'. Could also upgrade your guys in a similar way to 'Tougher Than They Look'. You have me thinking now...

Was considering a similar idea around chronicling a tour in Iraq with an individual squad- add an almost role playing aspect in a similar way to the old Charlie Company rules. Shawn has sone something similar with his recent Iraq AA scenario releases.


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PostPosted: Mon Aug 03, 2009 2:23 am 
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spot on leigh ... we are on the same wavelength here !!!!!!!!!!!!!!!!!!!!!!!

:shock:

this RPG esque element would really add something !!!!!!!!!!!!



Leigh wrote:
amy crackhaus wrote:
seriously what about a beirut 1982 mini campaign for force on force ... u choose a force from quite an extensive list .. u have have a hardcore building block of say 3 squads and then u add your assets , a tank , a technical , a gun , a mortar .. whatever ... as u progress ( win battles ) thru the campaign u can add assets ( sorry - is this sounding like necromunda .. :roll: )

of course leave syrians and israelis either for the power gamers or as a kinda wandering monster phenomena .... :shock:


Like this idea very much. Assets could be randomised by faction so SLA gets M113s, PLO gets T-34/85 and so on. Each 'win' adds an asset and the winner rolls from an 'asset list'. Could also upgrade your guys in a similar way to 'Tougher Than They Look'. You have me thinking now...

Was considering a similar idea around chronicling a tour in Iraq with an individual squad- add an almost role playing aspect in a similar way to the old Charlie Company rules. Shawn has sone something similar with his recent Iraq AA scenario releases.


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PostPosted: Mon Aug 03, 2009 1:08 pm 
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I agree, the most fun I've had wargaming was in a small series of linked scenarios with persistant main characters. In character negotiations are alot of fun. A touch of role playing really made the game deeper.

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PostPosted: Mon Aug 03, 2009 1:51 pm 
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Hence why i love Mordheim as a game system...

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PostPosted: Mon Aug 03, 2009 4:59 pm 
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Yep - Mordheim remains one of my all-time favourite games...helps that I won the Call to Arms tourney as well mind :wink: :lol:

And I'm (in)famous for pulling off a diving charge by my Kislevite bear too - there were pics of that one in Fanatic magazine :D 8) :D


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PostPosted: Tue Aug 04, 2009 2:57 am 
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The last 5 posts are also a good way to introduce tourney play....we could have Nationals and finaly a World cup The winning team gets to spend the weekend at shawn and DHbs house living large....or somethin.....Mikey

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