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Omar
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 4:11 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Shawn wrote: Quote: If you say your going to interrupt, its going to happen before the IU activiates either way, provided the request is successful. No, it's impossible to react to an IU before its Activated. You have to have something to React to. The Reaction test determines whether the artillery request goes out before or after the IU moves or fires. Sorry, poor choice of works. The IU Activates, NIU declare interruptioins, everyone rolls. NIU that loose go first, NIU that win go next, then the IU. So, regardless of win or loose, the NIU should be able to call in the strike, its just the order. Not getting why the NIU goes before the IU regardless of win or loose. I would think that if you fail to interrupt, you can only do something AFTER the IU acts. i.e. - NIU that interrupts, IU, then NIU that fails to interrupt.
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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Omar
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 4:13 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Trying to get a handle on the order of actions/reactions. Can you check this and let me know what I have wrong?
1 - Declare Active Unit Intended Action 2 - Declare Reactions 3 - Declare OW Interruptions 4 - Roll off for OW 5 - Resolve Successful OW 6 - Roll off for Reaction (Closest to Initiative unit out to the furthest) 7 - Resolve Unsuccessful Reactions (IU fires first - Then NIU) 8 - Resolve Successful Reactions (NIU takes action first - then IU) 9 - Carry out Declared Action 10 - Resolve Unsuccessful OW
The exception to this being Artillery/Air, which doesnt happen at all if they fail to interrupt? They also get -1FP and -1" movement for each interruption after the first.
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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Shawn
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 4:15 pm |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6531 Location: USA
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Omar, you're reading waaaaay more into my answers than I'm saying.
I didn't say they didn't get to call artillery or air. Here's what I said:
If an IU unit activates and says it's going to move across a field, shoot, whatever, an NIU spotter can try to React.
If the NIU spotter fails the Reaction test, the IU unit does whatever it is he Activated to do before the artillery request goes in. Let's say the IU said, I'm going to run across the street into that building. It would get in the building before the request was made. The NIU could still make the request, but it would be against an IU in a building rather than running across a field.
If the NIU spotter WON the Reaction test, the artillery would catch the IU unit BEFORE it could get into the building.
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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Omar
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 4:20 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Shawn wrote: Omar, you're reading waaaaay more into my answers than I'm saying. Sorry, getting somewhat frustrated with my lack of understanding and it might be coming across with my posting. Its typed with a smile though.  Quote: I didn't say they didn't get to call artillery or air. Here's what I said:
If an IU unit activates and says it's going to move across a field, shoot, whatever, an NIU spotter can try to React.
If the NIU spotter fails the Reaction test, the IU unit does whatever it is he Activated to do before the artillery request goes in. Let's say the IU said, I'm going to run across the street into that building. It would get in the building before the request was made. The NIU could still make the request, but it would be against an IU in a building rather than running across a field.
If the NIU spotter WON the Reaction test, the artillery would catch the IU unit BEFORE it could get into the building. But... p69 details the order of reactions, and states that after the reaction tests, the NIU's that lost the roll resolve their interruptions, followed by the NIU that won, then the IU. What your saying seems to contradict that? What your saying makes sense, and its how I thought things worked until re-reading p69. There is a conflict in the order, working, I dont know.
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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Shawn
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 4:27 pm |
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| AAG Co-Director |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6531 Location: USA
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It's not contradictory.
Artillery Requests can't be Reacted to, nor can Overwatch units interrupt them. That doesn't mean they automatically win all Reaction Tests. It simply means that if they LOSE a reaction test, the unit they're reacting to gets to cover, shoots, whatever before the request goes in.
I'll write up an FAQ entry to make that official since we don't spell that out in the rules as clearly as I guess it should have been.
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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Omar
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 4:32 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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1 - Declare Active Unit Intended Action 2 - Declare Reactions 3 - Declare OW Interruptions 4 - Roll off for OW 5 - Resolve Successful OW 6 - Roll off for Reaction (Closest to Initiative unit out to the furthest) 7 - Resolve Unsuccessful Reactions (IU fires first - Then NIU) 8 - Resolve Successful Reactions (NIU takes action first - then IU) 9 - Carry out Declared Action 10 - Resolve Unsuccessful OW 11 - Resolve Unsuccessful Reactions (Artillery/Air Strikes)
It would be after unsuccessful OW, or before?
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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Ursus Maior
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Post subject: Re: A few questions Posted: Sun Oct 09, 2011 9:55 am |
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Joined: Mon Aug 29, 2011 2:53 am Posts: 286
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Shawn wrote: Artillery Requests can't be Reacted to, nor can Overwatch units interrupt them. That doesn't mean they automatically win all Reaction Tests. It simply means that if they LOSE a reaction test, the unit they're reacting to gets to cover, shoots, whatever before the request goes in. I'm sorry, I thought I got it all right. But I thought "cannot be interrupted" meanst you cannot react to that kind of action. Now, you can, or you cannot? 
_________________ ad astra per aspera liber et infractus
"He uses statistics as a drunken man uses lamp-posts... for support rather than illumination." –- Andrew Lang (1844-1912)
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Cerberus
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Post subject: Re: A few questions Posted: Sun Oct 09, 2011 10:59 am |
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Joined: Tue Dec 18, 2007 10:17 pm Posts: 863 Location: Long Winded Land
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Ursus Maior wrote: Shawn wrote: Artillery Requests can't be Reacted to, nor can Overwatch units interrupt them. That doesn't mean they automatically win all Reaction Tests. It simply means that if they LOSE a reaction test, the unit they're reacting to gets to cover, shoots, whatever before the request goes in. I'm sorry, I thought I got it all right. But I thought "cannot be interrupted" meanst you cannot react to that kind of action. Now, you can, or you cannot?  Look at page 66. There are two boxes that list all actions/reactions and notes which actions/reactions can and can not be reacted to.
_________________ Budda impressionist for hire, inquire within.
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Shawn
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Post subject: Re: A few questions Posted: Sun Oct 09, 2011 11:11 am |
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| AAG Co-Director |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6531 Location: USA
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I definitely need to write up an FAQ on this. I'll try to get that done ASAP. Artillery/Air requests can't be Reacted TO, but they can be used as a Reaction to another unit. That triggers a Reaction Test. The winner of that Reaction Test acts first. In this case that means that a unit that has already declared an action (I'm moving over there, or I'm shooting at those guys, or I'm moving over there and shooting at those guys) needs to know if they do that before the artillery/air arrives. The Reaction Test determines that. If the FO wins, the unit gets hit before it can do what it wanted to do. If the target unit wins, it gets to act and THEN get hit by air or artillery. What it can't do is say, I'm going to React to that artillery request by firing up the FO before he can hit the send key - even though I don't necessarily even know if he's an FO.  If I'm on Overwatch and a defending unit announces that he's going to call in a strike on a unit on the move, I can't engage that FO with Overwatch fire. Now, if I'm calling Artillery/Air as the initiative player as my ACTIVATION, the defending unit hasn't declared any actions. He's just sitting there waiting to react to me or holding action till the end phase. We don't need to determine if he moves before the strike arrives, so no Reaction Test is called for. This isn't spelled out in the rules clearly, so I'll write something "official" up for the FAQ. Hopefully this helps clear things up a bit!
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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Ursus Maior
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Post subject: Re: A few questions Posted: Sun Oct 09, 2011 2:00 pm |
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Joined: Mon Aug 29, 2011 2:53 am Posts: 286
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Okay, then I just got the "interrupted" wrong in your last post. That was, how I read it all the time. 
_________________ ad astra per aspera liber et infractus
"He uses statistics as a drunken man uses lamp-posts... for support rather than illumination." –- Andrew Lang (1844-1912)
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warbossjim
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Post subject: Re: A few questions Posted: Wed May 16, 2012 10:59 am |
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Joined: Sat Feb 11, 2012 11:40 pm Posts: 144
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This chart is great and answers alot of the questions we've had. any chance you could incorporate an example of over watch with this? Im still half in the dark on how its supposed to work in conjunction with chain reactions
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