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 Post subject: team firing on armored vehicle
PostPosted: Mon Mar 12, 2012 3:25 am 
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Joined: Sun Feb 26, 2012 10:41 am
Posts: 31
A team with a RPG, an GPMG and several Aks fires on a up armoured hummvee with a man half out in the "turret".
how does that go?
They try to get the crew, and can they have an AP shot too at the vehicle? Or do we add the RPG to the fire as usual and do a separate roll for the "secondary" AT piercing possibility?

jc :?:


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 Post subject: Re: team firing on armored vehicle
PostPosted: Mon Mar 12, 2012 7:27 am 
AAG Co-Director
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Joined: Sun Oct 07, 2007 8:03 pm
Posts: 6531
Location: USA
AT attacks from different weapon systems are handled separately.

Resolve the Small Arms attack, the GPMG attack and the RPG attack separately and in any order (remember that the FP of the Small Arms attack is halved against an up-armored soft-skin).

If the attacks are against the vehicle itself and not aimed specifically at the gunner, roll a D6 after each attack. On a roll of 1, the exposed gunner is a casualty.

If fire is directed against the turret gunner himself, he is treated as In Cover behind Solid Cover (+2D defense). If the gunner is wearing body armor, he can count that as well.

Hope this helps!

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Shawn Carpenter
Game Designer, Ambush Alley Games

"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."


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