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 Post subject: A few questions
PostPosted: Fri Sep 09, 2011 7:24 am 
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After yesterday's game there came the following questions I'd like to ask:
1. Rapid movement
My opponent (has initiative) announced actions for his unit - make rapid movement then fire. While his unit was moving, I could fire at it with additional attack dice. Can this rule be applied during the subsequent round of fire?
2. Ambush
Situation was the following - my fireteam (TQ D10) (non-initiative) was hidden when an enemy unit (TQ D10) came into its line of site moving around a building. The distance was about 8 inches, so my fireteam was eligible to spring out from ambush and the enemy unit was eligible to spot my unit. What comes first in this situation - enemy unit makes a spot check or my fireteam tries to spring out from ambush.
3. Orders
Are orders announced on unconditional basis? Can I announce an order of something like that: fire at enemy unit, if it is pinned or wiped out then move to point N? Or order should be without variations?

Thanks in advance


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 Post subject: Re: A few questions
PostPosted: Fri Sep 09, 2011 7:48 am 
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warrior wrote:
After yesterday's game there came the following questions I'd like to ask:
1. Rapid movement
My opponent (has initiative) announced actions for his unit - make rapid movement then fire. While his unit was moving, I could fire at it with additional attack dice. Can this rule be applied during the subsequent round of fire?
2. Ambush
Situation was the following - my fireteam (TQ D10) (non-initiative) was hidden when an enemy unit (TQ D10) came into its line of site moving around a building. The distance was about 8 inches, so my fireteam was eligible to spring out from ambush and the enemy unit was eligible to spot my unit. What comes first in this situation - enemy unit makes a spot check or my fireteam tries to spring out from ambush.
3. Orders
Are orders announced on unconditional basis? Can I announce an order of something like that: fire at enemy unit, if it is pinned or wiped out then move to point N? Or order should be without variations?

Thanks in advance

Question
1. Yes the effect last the duration of the turn .
2. Spotting check first
3. Yes , you can not change an action once you declare it . all actions must be declared as you activate a unit. ............Mikey

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 Post subject: Re: A few questions
PostPosted: Fri Sep 09, 2011 7:58 am 
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Thanks a lot for your reply!


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 Post subject: Re: A few questions
PostPosted: Fri Sep 09, 2011 11:40 am 
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your welcome Sir....mikey

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 Post subject: Re: A few questions
PostPosted: Sun Oct 02, 2011 2:01 pm 
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I want to write some kind of short illustrated guide for Russian players concerning some tricky moments in the rules. One of these moments that (due to our game experience) rises most of the questions is about reactions. So, I've placed some figures on the table to represent typical game situation and I'd like to ask whether I understand everything correct in the following description.

Image

Unit 1 (initiative unit) is going to fire at Unit 2. Since Unit 1 is in LOS of all red units, all of them announce their reactions:
Unit 2 - rapid movement behind grey ruins.
Units 3, 4 and 5 - fire at Unit 1.

Reaction tests are made:
Unit 1 - Unit 2: 4 - 7, Unit 2 wins
Unit 1 - Unit 3: 6 - 3, Unit 1 wins, Unit 3 can no longer react for the duration of the turn
Unit 1 - Unit 4: 5 - 4, Unit 1 wins, Unit 4 can no longer react for the duration of the turn
Unit 1 - Unit 5: 4 - 6, Unit 5 wins

First reaction tests lost by non-initiative units are being resolved:
Unit 1 fires at Unit 3 with 5D (4 men + UGL), then Unit 3 returns fire
Unit 1 fires at Unit 4 with 4D, then Unit 4 returns fire

After that reaction tests won by non-initiative units are being resolved:
Unit 2 moves behind the ruins, Unit 1 unable to fire at it since the later isn't in LOS
Unit 5 fires at Unit 1, then Unit 1 return fire with 3D

Did I unterstand everything right? If not, what are my mistakes?
Thanks a lot in advance.


Last edited by warrior on Thu Oct 06, 2011 9:39 am, edited 1 time in total.

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 Post subject: Re: A few questions
PostPosted: Sun Oct 02, 2011 2:32 pm 
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first glance looks right to me buddy..........mikey

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 Post subject: Re: A few questions
PostPosted: Sun Oct 02, 2011 5:05 pm 
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Thanks for the example, that really helps me.

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 Post subject: Re: A few questions
PostPosted: Sun Oct 02, 2011 5:53 pm 
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do not remember: it is mandatary for an initiative unit to partecipate in a round of fire? I remember this matter has been discussed before but cannot find where.

If an initiative unit is fired on, it must exchange fire with a reacting enemy unit losing that way a firepower die and an inch of movement?


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 Post subject: Re: A few questions
PostPosted: Sun Oct 02, 2011 7:59 pm 
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its never mandatory

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 Post subject: Re: A few questions
PostPosted: Wed Oct 05, 2011 5:46 am 
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In fact, it may be wiser not to fire sometimes, so you do not dilude you dice. But when do you have to decide if you fire at the reacting non-initiative unit? I have yet no clue.

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 Post subject: Re: A few questions
PostPosted: Wed Oct 05, 2011 9:35 am 
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Ursus Maior wrote:
In fact, it may be wiser not to fire sometimes, so you do not dilude you dice. But when do you have to decide if you fire at the reacting non-initiative unit? I have yet no clue.


When they announce their action.

Every reaction to a unit must be announced when a unit announces what they are going to do.


Which is why in our group once a chain of actions/reactions are stated we roll for everything at once. Makes it a bit more like real life in the separate groups working together, but not in perfect co-ordination.

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 Post subject: Re: A few questions
PostPosted: Wed Oct 05, 2011 12:10 pm 
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warrior wrote:
Unit 1 - Unit 3: 6 - 3, Unit 1 wins, Unit 3 can no longer react for the duration of the turn
Unit 1 - Unit 4: 5 - 4, Unit 1 wins


Great example! My only question is that you stated that Unit 3 can no longer fire because it lost the reaction. Should the same be said for Unit 4? At first I thought you might be right in that since the difference was the Unit 3 rolled less than 4 while Unit 4 rolled a 4. However, according to page 67: "Non-initiative units that fail to win a Reaction test may not React for the remainder of the turn and may only return fire if fired upon"
which indicates that neither unit should be able to React for the rest of the turn.

I'm guessing it was a simple omission, but thought I'd bring it up anyway. Again, great example of a core concept that I was missing for several of the first games I played.

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 Post subject: Re: A few questions
PostPosted: Thu Oct 06, 2011 12:31 am 
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warrior wrote:
Unit 1 (initiative unit) is going to fire at Unit 2. Since Unit 1 is in LOS of all red units, all of them announce their reactions:
Unit 2 - rapid movement behind grey ruins.
Units 3, 4 and 5 - fire at Unit 1.

Reaction tests are made:
Unit 1 - Unit 2: 4 - 7, Unit 2 wins
Unit 1 - Unit 3: 6 - 3, Unit 1 wins, Unit 3 can no longer react for the duration of the turn
Unit 1 - Unit 4: 5 - 4, Unit 1 wins
Unit 1 - Unit 5: 4 - 6, Unit 5 wins

First reaction tests lost by non-initiative units are being resolved:
Unit 1 fires at Unit 3 with 5D (4 men + UGL), then Unit 3 returns fire
Unit 1 fires at Unit 4 with 4D, then Unit 4 returns fire

After that reaction tests won by non-initiative units are being resolved:
Unit 2 moves behind the ruins, Unit 1 unable to fire at it since the later isn't in LOS
Unit 5 fires at Unit 1, then Unit 1 return fire with 3D


Wait.. I thought that if you are interrupting actions, successful interruptions happen before unsuccessful. Unit 2 should move behind cover and Unit 5 should fire before Unit 1 does anything.

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 Post subject: Re: A few questions
PostPosted: Thu Oct 06, 2011 8:36 am 
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Omar wrote:
Wait.. I thought that if you are interrupting actions, successful interruptions happen before unsuccessful. Unit 2 should move behind cover and Unit 5 should fire before Unit 1 does anything.


I think the original example was correct - Page 69 explains it:

* Once all Reaction Tests have been rolled, resolve Reactions in which the non-initiative units lost the Reaction Test. Start with the non-initiative unit nearest to the activated initiative unit and work outward, resolving each Reaction in turn.
* Finally, resolve all Reactions in which the non-initiative unit won the Reaction Test. Start with the non-initiative unit nearest to the activated initiative unit and work outward, resolving each Reaction in turn.

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 Post subject: Re: A few questions
PostPosted: Thu Oct 06, 2011 9:38 am 
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skow wrote:
warrior wrote:
Unit 1 - Unit 3: 6 - 3, Unit 1 wins, Unit 3 can no longer react for the duration of the turn
Unit 1 - Unit 4: 5 - 4, Unit 1 wins


Great example! My only question is that you stated that Unit 3 can no longer fire because it lost the reaction. Should the same be said for Unit 4? At first I thought you might be right in that since the difference was the Unit 3 rolled less than 4 while Unit 4 rolled a 4. However, according to page 67: "Non-initiative units that fail to win a Reaction test may not React for the remainder of the turn and may only return fire if fired upon"
which indicates that neither unit should be able to React for the rest of the turn.

Yes, thanks, I've confused it with overwatch rules (the next example I'm working on).
I've corrected the text.


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