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 Post subject: Failing the Casualty Penalty TQ check to Rapid Move
PostPosted: Tue May 22, 2012 2:32 am 
Sarge

Joined: Mon May 07, 2012 8:30 am
Posts: 70
If a unit is suffering from the "Casualty Penalty" it must make a TQ check on one die if it attempts to move faster than Tactical.

If the unit fails the test, can it still do anything - e.g. move at Tactical speed, or if that would leave it in the open, elect to fire at an enemy instead of moving?


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 Post subject: Re: Failing the Casualty Penalty TQ check to Rapid Move
PostPosted: Tue May 22, 2012 3:50 am 
AAG Pointman
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Joined: Wed Jun 08, 2011 10:47 pm
Posts: 281
Location: Sydney, Australia
My understanding is that a unit must declare is action once the unit has been activated.

This included declaring the type of movement going to be used (tactical or rapid), the units destination (which can be pre measured) and the target for any fire that will be made.

So should a unit with casualties declare a rapid move, to a final destination some 12 inches away only to fail its TQ check would find itself only being able to move 6" towards their destination and perhaps now out in the open and quite vunerable.

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 Post subject: Re: Failing the Casualty Penalty TQ check to Rapid Move
PostPosted: Tue May 22, 2012 8:51 am 
AAG Co-Director
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Joined: Sun Oct 07, 2007 8:03 pm
Posts: 6531
Location: USA
Actually, our intent with that rule was that if you failed the TQ check to Rapid Move, you'd either remain in place or make a Tactical Move towards your declared destination. Either way, the activation would still count as movement and could be Reacted to by enemy units.

The unit could still fire, of course, even though it failed its check to move rapidly.

Best wishes,

Shawn.

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Shawn Carpenter
Game Designer, Ambush Alley Games

"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."


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 Post subject: Re: Failing the Casualty Penalty TQ check to Rapid Move
PostPosted: Tue May 22, 2012 10:15 am 
Sarge

Joined: Thu Jan 27, 2011 7:44 pm
Posts: 66
Based on Shawn's response I think this should go into the official FAQ


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 Post subject: Re: Failing the Casualty Penalty TQ check to Rapid Move
PostPosted: Tue May 22, 2012 10:28 am 
Captain

Joined: Tue Nov 09, 2010 9:52 am
Posts: 278
Does the unit still count as moving rapidly for firing purposes even if it fails the check?


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 Post subject: Re: Failing the Casualty Penalty TQ check to Rapid Move
PostPosted: Tue May 22, 2012 11:15 am 
AAG Co-Director
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Joined: Sun Oct 07, 2007 8:03 pm
Posts: 6531
Location: USA
Yes.

And I will get this in the FAQ!

I need to update the FAQ and the Errata pages - I've just been a little harried lately, sadly.

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Shawn Carpenter
Game Designer, Ambush Alley Games

"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."


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