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Spooner6
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Post subject: Bush War's and Callous attribute Posted: Mon May 21, 2012 6:28 pm |
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Joined: Tue Nov 29, 2011 6:51 pm Posts: 10
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So I have the new Bush War's suplement and did a search on the whole pdf looking for what "Callous" attribute does. One point it links this attribute to casualties, but in what way? Do they disregarde dependents? Do they use "Caveman CaseVac" rule? Thanks for your help, just finalizing stuff for this weekends convention, running a couple games.
Thanks Chris
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whoa mohamed
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Post subject: Re: Bush War's and Callous attribute Posted: Mon May 21, 2012 9:50 pm |
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Joined: Thu May 21, 2009 10:53 pm Posts: 2979 Location: Central Texas
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That's a rather rare attribute and prob in one of the supplements I don't have yet , IIR it has to do with some non free worlds armies willingness to ignore enemy or friendly units in the pos LOF when engaging enemy units. Western or free world units will suffer penalties (neg Morale, Loss of VPs) if they cause civilian or friendly casualties when engaging enemy units . Units with the callous attribute will not.
_________________ "All Men for the rights of Every man, every man for the rights of all Men"
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Shawn
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Post subject: Re: Bush War's and Callous attribute Posted: Mon May 21, 2012 11:26 pm |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6551 Location: USA
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Shoot, I thought we'd included the write up on the Callous attribute in the book - sorry about that!! We have it in our errata sheet, found here: http://ambushalleygames.com/images/pdfs ... _25jun.pdfFor the sake of convenience, here's the text: Quote: Callous A unit with this attribute is callous towards its own casualties. Casualties are left where they fall, perhaps to be dragged to safety or burial later. Such units are not subject to the rules in the Casualties section and need not make First Aid Checks for casualties. Their casualties are simply removed from the table. Callous units are not subject to the Casualty Penalty. This attribute is common among insurgent groups or fanatical militia groups.
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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whoa mohamed
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Post subject: Re: Bush War's and Callous attribute Posted: Tue May 22, 2012 7:34 am |
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Joined: Thu May 21, 2009 10:53 pm Posts: 2979 Location: Central Texas
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Thanks shawn I couldnt find that anywhere as my memory failed me ....
_________________ "All Men for the rights of Every man, every man for the rights of all Men"
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Shawn
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Post subject: Re: Bush War's and Callous attribute Posted: Tue May 22, 2012 9:48 am |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6551 Location: USA
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Happ to help, Mikey!
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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Spooner6
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Post subject: Re: Bush War's and Callous attribute Posted: Tue May 22, 2012 1:33 pm |
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Joined: Tue Nov 29, 2011 6:51 pm Posts: 10
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Thanks for the reply.
So if casualties are removed from the table how do you capture enemy troops? The way I understand the method of capturing troops is to cause casualites to the whole unit and then move into contact with the unit before they roll for First Aid.
Chris
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Shawn
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Post subject: Re: Bush War's and Callous attribute Posted: Tue May 22, 2012 2:39 pm |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6551 Location: USA
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You can also capture figures by Close Assaulting them.
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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