Hey all, I just played a small solo Force on Force game and took some pics along the way. I set up a generic game, with Americans and Mid-East insurgents, mainly as a warm up to better learn the rules and trot out my Mid East terrain for the first time.
An American pilot, having ejected from his stricken aircraft, has come down in an extremely hostile section of the city. A squad of US Army infantry, on patrol nearby, has been ordered to rescue the pilot before he's captured by local militia.
All TQ d8, Morale d10, body armor +1D, normal supply level
1x Fireteam w/5 men (1 SAW, 1 M203, 3-M4s)
1x Fireteam w/4 men (1 SAW, 1 M203, 2-M4s)
1x MG team w/2 men (1 M240, Weapon Team bonus)
All TQ d6, Morale d10, no body armor, normal supply (I played them as Regulars today, not irregulars)
1x Technical w/HMG
5x Squads (each w/5-8 men and 1-3 support weapons)
The board, terrain set up: (The pilot is in the two-tone, two-section building at the NW corner)
The Americans move up:
Insurgents mass at the center of the east table edge:
Americans move up to the compound, deploy the M-240 team, and get stuck-in with the insurgents
In the fire fight, the 240 team is knocked out, but so is most of an insurgent squad (they're caught by an American fire team dropping grenades on their heads from the rooftop).
The Americans in the courtyard open the gate and light up the technical. The gun's knocked out and the truck flees the table. (The technical had new-paint-job syndrome and died unceremoniously after failing a single reaction test.)
That same fire team safely scoots across the street and takes cover amongst some market stalls...
Where they're heavily engaged by the two groups of insurgents making a move for the pilot. After several exchanges of fire, but American team is riddled down to two effectives who limp on, helping the wounded, toward the pilot.
At this point in the game, it was looking pretty grim for the Americans. Most of the insurgent units were combat effective, but the 240 team was still down, and the fireteam going for the pilot was too shot-up to make the return trip. But then the other fireteam, holding the compound, kicked into gear.
They blast the enemy units in the building opposite with several bouts of devastating small arms fire.
One insurgent tries to grab the wounded 240 team to take prisoners...
But the fireteam in the compound tags him as he tried to make off with the casualties.
The threats around them eliminated, they tend to the 240 team, and find the gunner to have just been stunned by enemy fire.
The whole group now heads north, to the beleaguered fireteam and the pilot, where the situation is worsening:
Insurgents closing in on the pilot and fireteam:
Insurgent firepower begins to tell, taking down one of the two remaining effective American infantrymen. But just before the insurgents can launch a final assault, the reinforcements arrive.
I called the game there. Casualties were heavy. 5 American casualties, one KIA and four serious wounds, as well as numerous walking wounded. There were 27 insurgent casualties (I used the "Caveman Casevac" rules).
The game had a good Black Hawk Down feel, as that lead fireteam was able to make it to the pilot, but then lacked the strength to fight their way back. TQd8 troops can kick some serious ass, but the d6 insurgents could grind them down if they could get enough of their units engaged at once. I plan to tweak the scenario more; I would like to use it as an game to introduce new players to FoF.
I tried my hand at some weathering on my plan felt roads; I think they're on the right track, but still need a light spray paint coat to make the tire marks and other black marks less sharp.
Thanks for looking!