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 Post subject: Midnight at the Alamo - AAR
PostPosted: Sat Feb 07, 2009 6:28 am 
Recruit

Joined: Sat Jan 03, 2009 3:13 am
Posts: 12
Location: Worcester
We played out the first game of a new campaign set around the British in Sierra Leone last night. The game was based around the Midnight at the Alamo scenario with the Regulars holding the Compound and protecting the NGO's against a determined attack by the RUF Militia.
The regulars winning 10 pts to 3.
Comments welcome - enjoy.
Cheers
Stu.
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The table with the compund nearest the camera.
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The westside boys emerge from the bush pouring heavy fire into the compound.
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The British Defenders covering the front and right flank. (The roof top section was to prove crucial, running from flank to flank and often doing just enough to fend off the militia.
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Militia appear on the roof tops attempting pin the British regulars.
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By turn 3 the Brits are under pressure Militia reinforcements all appear on the right flank and are massing to rush the compound, things are made worse by the defenders failing 4 reaction tests in a row, resulting in an RPG strike from Militia, resulting in 2 casualties to the Brits.
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The Brits fall back into the main building having checked the wounded they get away with a graze and a light wound.
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Dispite rushing a fire team to the right flank which suceeds in driving back a number of militia units, other militia units reach the outer wall of the compound.
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A militia units breaks into the rear of the compound but are stopped by the British Fireteam having now recovered from their wounds who wipe out the militia to a man.
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Turn 6 and the Britishs manage to plug the gap and with insufficent militia on table the RUF are forced to withdraw.
A near run thing with the Militia player thinking they had it in the bag by turn 3 when the RPG hit home, however two turns of no reinforcements proved critical to the failure of the RUF attack.
The question now is can the Brits hold out until the Reinforcements arive.[/url]


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 Post subject:
PostPosted: Sat Feb 07, 2009 11:26 am 
Lieutenant

Joined: Thu Nov 15, 2007 2:37 pm
Posts: 134
Location: N. Ireland
Great game.

Were those 20mm figures? if so, what range were they and what did you use for the cars, especially the Land Rover?


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 Post subject:
PostPosted: Sat Feb 07, 2009 1:48 pm 
Recruit

Joined: Sat Jan 03, 2009 3:13 am
Posts: 12
Location: Worcester
Alan
It's all in 28mm
The land Rover is I believe it to be 1/43 Scale from Cararama/Homgwell, I picked this one up on e-bay for about £6.00 ($9.00).
The figures are a mix of MOFO - Gripping Beast, The Assault Group and Copplestone's Savengers from their Future Wars Range....
Cheers
Stu


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 Post subject:
PostPosted: Sun Feb 08, 2009 6:01 am 
Lieutenant

Joined: Thu Nov 15, 2007 2:37 pm
Posts: 134
Location: N. Ireland
Stu,

Many thanks.

I was hoping that they may have been 20mm. I suppose Liberation might be the best bet.


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 Post subject:
PostPosted: Sun Feb 08, 2009 6:52 am 
Lt. Colonel

Joined: Sun Oct 28, 2007 3:48 am
Posts: 862
Alan

Go for 1990s Brits and the African irregulars from Liberation and you're away in 20mm.


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 Post subject:
PostPosted: Sun Feb 08, 2009 2:04 pm 
Recruit

Joined: Sat Jan 03, 2009 3:13 am
Posts: 12
Location: Worcester
Sorry Alan 28mm
I wanted to give the militia a more rag tag feel, with plenty of civilian types. Similar to the forces ravaging Liberia and Sierra Leone.
The difficulties is finding figures in any scale in wigs and dresses :lol:
Image
Cheers

Stu


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