Louie N wrote:
I was wondering how others handle the bailed crew. Do you guys have separate figures for bailed crews? What weapons to you normally assign that crew, if any? Is the bailed crew now just a new infantry unit? The die shift means crew is not as effective, but if you are starting with some high quality troops that 4-3 man fire team can be very effective little unit. Am I missing anything in the rules? Is the bailed crew a fully functional infantry team after they leave the vehicle? This just seemed odd for a crew that just escaped a burning vehicle.
I ran into the same issue last weekend. If given the time to grab a weapon (such as crew bailing out from an immobilized tank), you could give them whatever weapon was assigned to tankers - often SMGs, though I know that some people preferred to have an assault rifle with them, just in cause. With survivors after a kill, I'm not so sure whether I'd bother with arming them.
I think that if vehicle crew taking part in the fighting is allowed, they should count for VP purposes, too.
I'm planning on getting miniatures with Uzis as dismounted crews for my Leopards and Marders, whenever Elhiem makes them.
With regard to force ratios, I've had Leopard 2s knock out several T-80s before being killed, but a lucky dice roll can get them quickly, too. Just don't expect a Bradley or other AFV to be just as sturdy as a tank, they're toast unless they fire (and hit) first with ATGMs.