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 Post subject: Re: Index of Player Aids
PostPosted: Mon Jan 30, 2012 8:29 am 
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Joined: Thu Oct 20, 2011 8:17 pm
Posts: 33
Location: Antwerp, Belgium
Kealios, is it possible that your QRS still shows -2 firing FROM NOE Flyer.
I thought this should be -1 from and -2 firing at?

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 Post subject: Re: Index of Player Aids
PostPosted: Mon Jan 30, 2012 10:53 am 
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Joined: Thu Oct 20, 2011 3:17 pm
Posts: 40
Was this a ruling made on this forum? I cant keep track of everything :( I look for FAQs constantly and, finding none, go with RAW. If you link a ruling I will try to change it.


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 Post subject: Re: Index of Player Aids
PostPosted: Mon Jan 30, 2012 12:34 pm 
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Joined: Thu Oct 20, 2011 8:17 pm
Posts: 33
Location: Antwerp, Belgium
viewtopic.php?f=40&t=8984

Got it from this thread. Not sure it is 'official' already but it seems like it. :D

Great work BTW

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 Post subject: Re: Index of Player Aids
PostPosted: Sat Apr 07, 2012 8:09 am 
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Joined: Sat Feb 11, 2012 11:40 pm
Posts: 144
The modifier for NOE is correct. What you are thinking of is the modifiers for grav vehicles
conducting 'pop up' attacks. I'll look for the thread and post the link


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 Post subject: Re: Index of Player Aids
PostPosted: Thu Jun 07, 2012 8:14 am 
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Joined: Sun Apr 01, 2012 3:17 pm
Posts: 7
Hi,
just wanted to draw your attention to this token set by Gamecraft in the US:

http://store.gcmshop.com/products/1544- ... force.aspx

Image

Very useful... as you can colour the tokens and/or colour the text yourself to make them easier to read as you want.
regards,
Johnny


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 Post subject: Re: Index of Player Aids
PostPosted: Fri Aug 03, 2012 5:41 pm 
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Joined: Thu Nov 03, 2011 8:00 pm
Posts: 32
Not sure how I missed putting this up here. The official liscensed tokens are found here:

http://corseceng.com/mag-tokens/ambush-alley-games-mag-token-set/

Image

Jonathan Bowen
CorSec Engineering
http://www.corseceng.com


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 Post subject: Re: Index of Player Aids
PostPosted: Sat Aug 04, 2012 9:00 pm 
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Joined: Sat Feb 11, 2012 11:40 pm
Posts: 144
theyre cool tokens too. Already have a set


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 Post subject: Re: Index of Player Aids
PostPosted: Thu Aug 30, 2012 4:32 pm 
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Joined: Thu May 03, 2012 10:12 am
Posts: 119
I've made this set, .66" squares with small pictures and minimal text. I mounted them on foamcore to make them substantial and easy to pick up. I've only done infantry combat-related statuses so far.

(I also have a line of "No Gren." which is for units with limited ammo for their grenade launchers, something specific to my projects and maybe of no use to anyone else!)

https://dl.dropbox.com/u/100211696/FoF%20markers.pdf


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 Post subject: Re: Index of Player Aids
PostPosted: Wed Apr 10, 2013 12:17 am 

Joined: Wed Jun 20, 2012 10:35 am
Posts: 4
Sequence of Play probably wasn't here yet. This thread: http://ambushalleygames.com/forum/viewtopic.php?f=40&t=11040&p=75979&

It's a huge help in the first few games, if you decide to bring something new to the game, or in bigger games when an awful lot of stuff is happening.


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