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 Post subject: TW games for Fall Recruits '11
PostPosted: Mon Apr 04, 2011 2:18 am 
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Joined: Tue Oct 16, 2007 7:35 pm
Posts: 46
Location: Kansas City, Mo
I know it is only six months away, but has anyone been considering running TW at Fall Recruits '11. There will four prime game slots, Friday night, Saturday morning, midday, and evening. Sunday is usually not busy but since I'll be there for teardown, I'll cover that session also. I'm thinking since it is the TW release event, there will be alot of interested players. Scott ran one game last spring and had to turn away players. Sorry Scott but you game was so cool we had to play. Shawn will you be running any games? Our club plans to run at least one game per session. Since they will be newbies, the games will be simple and quick. Lost and Found and the Big Suck come to mind. Games for 4-6 players. Any other suggestions? Maybe bigger games in the Saturday noon and evening slots,for people who have played AAGames before. And having sign-up sheets for them indicating experienced players preferred. Playing Friday night or Saturday morning, would count as experienced.
Any thoughts?

David

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PostPosted: Mon Apr 04, 2011 8:53 am 
AAG Co-Director
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Joined: Sun Oct 07, 2007 8:03 pm
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Location: USA
We'll be running at least one game ourselves (one table, I should say, multiple games will be played on it). I've been told by a couple of vendors that they intend to run TW games using their figures. Their game tables will be next to ours. We'd love to see you guys run some TW games, too!

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"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."


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PostPosted: Mon Apr 04, 2011 12:29 pm 
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Location: Gurnee, IL
Yep. Shawn and I haven't talked to Combat Wombat yet, but I am making the trek again and plan to put on one of our Historicon FOF games and a TW game. More to come :)

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