It is currently Tue May 21, 2013 10:45 pm
Post a new topicPost a reply Page 2 of 7   [ 104 posts ]
Go to page Previous  1, 2, 3, 4, 5 ... 7  Next
Author Message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Sun Aug 14, 2011 3:31 pm 
Captain

Joined: Tue Nov 09, 2010 9:52 am
Posts: 278
Was thinking more about Orks as irregulars.
"Civilian" mobs could be represented grots and snotlings. They would wander around the battlefield, not really posing a threat, but getting in the way of both sides.

The imperials could scare them off by a show of force, and the Ork Leader could actually incite them into violence...

The only issue would be the 2" LOF rule. Obviously current forces are trying to avoid civilian casualties if at all possible. But I can't think of a reason by Imperial troops could care less about a few grots getting shot in a firefight. Have to noodle on that. Maybe the Imperials are under orders "not to waste ammo"? Or maybe the setting they are in is a captured Imperial City, and they are under orders not to destroy too much properly if they can avoid it? Bit of a weak argument.

Then again, perhaps the reason to avoid shooting grechin would be an increased chance of other grechin groups getting mad and becoming hostile. Perhaps they have a hostile mob table and a higher than normal chance of getting angry. Or perhaps angry grechin mobs are more dangerous than FoF civilian mobs.

I am totally going to do a "Valkarie Down" scenario when I collect enough Orks.

Chris


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Tue Aug 16, 2011 2:08 pm 
Captain

Joined: Tue Nov 09, 2010 9:52 am
Posts: 278
More thinking about space Orks... To represent their ferocious nature and the power of the Waaaagh, they should be treated as Hopped up! Not sure about light or heavy drugs. Perhaps heavy since they don't have armor...


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Tue Aug 16, 2011 4:06 pm 
Lt. Colonel

Joined: Sat Dec 26, 2009 8:42 pm
Posts: 901
Location: Ft Gordon, GA
I have my Space Wolves... and want to figure out how to represent their 'wolfy' nature from the rulebooks. Not just the close-combat angle, but the streamlined and coordinated tactics that seem to be a step above other marine chapters (not nearly so rigid) while still craving glory in combat.

Anyone read "Wolfblade"? That pack would be an excellent team. A few Space Wolves, a platoon of "Household Guard" (aka - Imperial Guard), maybe a vehicle or two? Will certainly have to re-read.


I have had two or three different Tau armies in my 7 years playing 40k, but never stuck with them. I think TW will be reason enough to buy a pack of them, since that should be all I need. Some Fire Warriors, maybe some IG models (Gue'la - Human auxillary), a suit for a commander? So many possibilities.

_________________
"Violence. It might not be the answer, but it sure cuts down on the questions."

Omar's Workbench - Gaming Blog


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Tue Aug 16, 2011 4:44 pm 
Captain

Joined: Tue Nov 09, 2010 9:52 am
Posts: 278
The Armageddon books are good too. Black Templars (only a few) and IG vs Orks. Having a mixed force of IG and SM would be quite fun. Really emphasize how good the SM are vs regular humans. Of course, your force only has a single fireteams worth of them.

There's even a story in the books about a Stormtrooper who leads a number of dock workers in the defense of Armageddon''s port. Perhaps the dock workers would be irregular!


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Thu Aug 18, 2011 5:12 pm 
Lieutenant

Joined: Wed Aug 17, 2011 9:42 pm
Posts: 180
greedo wrote:
More thinking about space Orks... To represent their ferocious nature and the power of the Waaaagh, they should be treated as Hopped up! Not sure about light or heavy drugs. Perhaps heavy since they don't have armor...


New here but old Orc player,

You may want to start them out as normal, then as things die on both sides, the start to Amp Up, the Waaaagh starting to come on, then have a Leader test to push them over the edge fully.

The Waaaagh should build and fade, I think. Makes it a bit more tactical. But will have to see these rules to be sure how to do it.

Lee


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Thu Aug 18, 2011 5:41 pm 
Captain

Joined: Tue Nov 09, 2010 9:52 am
Posts: 278
But is the scale of TW large enough for a Waaagh to eb and flow? I would think that the Waagh effect would last several hours and you fight a battle either when they are "in" waagh mode, or not.

Perhaps the Insurgency Level would actually represent the Waaagh Level, and it would increase by 1 every turn (starting at 1), so that reinforcements are more likely the longer the game goes. Individual aggressiveness might not be changed, but the sheer number of orks entering the battlefield would represent how pumped up they all are.

Or even, count up the number of Ork Leaders on the board. That number is the insurgency level. As the regular forces are able to kill off leaders, then the Waaagh dies down. But there might always be new leaders showing up with the reinforcements....


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Thu Aug 18, 2011 5:53 pm 
Lieutenant

Joined: Wed Aug 17, 2011 9:42 pm
Posts: 180
Just played a demo of Space Marine, now they feel more like what the fiction reads like.

Slashing and shooting tons of Orcs is really fun.

If you play on a PC I suggest an xbox 360 controller, as the action is a bit harder to do with just a keyboard and mouse.

Lee


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Thu Aug 18, 2011 5:58 pm 
Lt. Colonel

Joined: Sat Dec 26, 2009 8:42 pm
Posts: 901
Location: Ft Gordon, GA
lfseeney wrote:
If you play on a PC I suggest an xbox 360 controller, as the action is a bit harder to do with just a keyboard and mouse.

Lee


Wait.. people play video games on their computers? But.. why? :P (Really looking forward to it on the 360. Got my pre-order in so I can get my Space Wolf stuff in multi-player)

_________________
"Violence. It might not be the answer, but it sure cuts down on the questions."

Omar's Workbench - Gaming Blog


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Fri Aug 19, 2011 5:54 am 
Private First Class

Joined: Fri Aug 12, 2011 10:40 am
Posts: 25
Wargghhhh could be linked to initiative.

As you kill mroe stuff/more stuff dies you get more initiative dice as well as just simply having more orks!!


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Fri Aug 19, 2011 11:19 am 
Captain

Joined: Tue Nov 09, 2010 9:52 am
Posts: 278
Interesting. As more orks appear, the regular forces go more onto the defensive/reactive posture.

Although initiative is already linked to number of units (infantry units/2 + AFVs + modifiers = initiative dice #) so as more reinforcement appear, that should do exactly what you say.

But if Orks are irregular then initiative always technically goes to the the regular side. I don't necessarily see Orks getting more organized as a waaagh grows, but I do see they getting more aggressive and numerous...

How about this: The reinforcement table is directly liked to the insurgency/waaagh level. So the higher the level of waaagh, the more "big" stuff can enter the table. i.e. If you roll and get reinforcements, you roll 2d6 and add the waagh level. The table can go all the way to say 20. A roll of 7 are just normal mobs. A roll of 17 is a looted tank! Tanks and buggies wouldn't come on initially, but they would if the waagh was big enough (and there should be lots of units on the table already).

I'm still thinking about about mobs of gretchin/snotlings wandering about the table, just getting in the way, and can be incited to aggression or scared off by the different factions. But nobody would lose VPs for accidentally killing them (the 2" proximity rule), but it might tick other groups off...

Man, its like TW was BUILT for Space Orks vs Imperial Guard! Tyranids would probably be more like the Space Demon example given in the TW book.

Good builds guys..
Chris


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Sat Aug 20, 2011 7:11 am 
Sarge

Joined: Fri Jun 25, 2010 6:45 am
Posts: 52
Location: Norway
Looking forward to being able to start my Imperial Guard Elite army :mrgreen: Something about Guardsmen armed with an INSANE amount of special gear and bolters just makes me happy.


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Mon Aug 22, 2011 12:45 pm 
Lieutenant

Joined: Wed Aug 17, 2011 9:42 pm
Posts: 180
greedo wrote:
More thinking about space Orks... To represent their ferocious nature and the power of the Waaaagh, they should be treated as Hopped up! Not sure about light or heavy drugs. Perhaps heavy since they don't have armor...


Do you think orca should be given a min of 1 armor do to tough hides small brains, and the fact pain seems to mean little to them?

Lee


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Mon Aug 22, 2011 1:13 pm 
Captain

Joined: Tue Nov 09, 2010 9:52 am
Posts: 278
Hopped up units with heavy stim get +1 defense dice, don't have to do a QT to react when they don't have a leader, and don't suffer from skrinkage..

So perhaps we could create a "waaagh" rule that incorporates armor, waaagh, and general orkiness. I would say Orks wouldn't have armor, although some of the Nobs, or Orks that are in power armor would. If waaagh = hopped up, then they would get a +1 def anyway. Also, Orks probably wouldn't need a leader to attack/charge.

When I think of armor = boney plates, I think of Tyranids. Perhaps even Necrons although I don't really know if they are naturally armored.

Perhaps Gretchen units would not be hopped up, since I can totally see a unit of Gretchen shrinking when the runt herder isn't looking..


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Mon Aug 22, 2011 2:36 pm 
Lieutenant

Joined: Wed Aug 17, 2011 9:42 pm
Posts: 180
Sounds good.

Lee


Top
OfflineProfileSend private message
 Post subject: Re: Using GW figures - TW conversions
PostPosted: Mon Aug 22, 2011 3:54 pm 
AAG Ambassador
User avatar

Joined: Mon Apr 06, 2009 2:52 pm
Posts: 1613
Location: Weiden/OPf, Germany
How do you define the basic Marine (non-Veteran)?

Tactical Astartes

Initiative Level: D10
Confidence Level: high
Supply Level: Normal (scenario based)
Body Armor: Astartes Power Armour (2D)
TQ/Morale: D10/D12

Weapons: Bolt Pistol (+1D in CC), Boltgun, Smoke Grenades
Gear: NightVision and ThermalVision (helmet), Integrated Radio (helmet) - no need to have LOS to other units, Advanced Medical training (not actually, but they heal fast and will keep each other going)

Special Rules:
-Enhanced Vision and Body: Astartes double all Optimum Ranges, Astartes receive the "Hard To Kill" trait (D8 Survival Die),
-Tactical Squad Rapid Fire Drill: Astartes gain +1 Firepower die if they haven't yet moved and instead fire their Boltguns on full auto. They gain this bonus only if they decide to fire first and then move.


Not tested any of these yet. Only trying to imagine Space Marines in TW terms. Might need a lot of tweaking. Your thoughts?

_________________
Sgt. Screams 28mm/20mm/15mm Wargaming Blog (Modern, Sci-Fi)


Top
OfflineProfileSend private message
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 2 of 7   [ 104 posts ]
Go to page Previous  1, 2, 3, 4, 5 ... 7  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Code Black-Bird Style by FanFanLaTuFlippe contact: fanfanlatuflippe@live.fr