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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Tue Aug 23, 2011 12:29 pm |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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Ooh, and after reading the rules for IEDs, thought of another fun Ork weapon. Since they have Squigs with bombs strapped to them, they can be walking IEDs... Either that or you use the rules for suicide bombers..
When an opposing unit is in rapid move distance and LOS, the squig is let loose. Ork unit rolls a Quality Die. If it passes, the squig explodes in the target unit (probably small to medium explosion). If the unit fails, then the squig exploded too early but en-route to the unit so it doesn't hurt anybody. If the unit rolls a natural 1, then the squig explodes in the Ork Unit (perhaps the squig started biting its handlers).
Non bomb squigs could also be used by the orks as dog units. They would add +2 in CC (they are WAY nastier than dogs).
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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Fri Sep 09, 2011 12:04 pm |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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Just started playing Space Marine. That is some meaty goodness to get you in the mood for doing TW 40k edition. Multi player is pretty lame (just quake with plazma guns..), but the single player game is great. Vs Orks and Chaos Warriors. I'm actually trying to figure out how to do Chaos gifts in TW... oh well, with the game coming out really soon, I'll just have to buy it (and the vietnam version too  ).
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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 11:29 am |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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After a game of FoF using 40k figs, I'm getting a better idea of what constitutes "good" vs "bad", but there are so many options and abilities to choose from.
Case in point: Imperial forces Imperial Guard Conscripts: Qd6, Md6, low confidence, body armor - Lead them with a d10 leader Imperial Guard Regulars: Qd6, Md8, confident, body armor Imperial Guard Stormtroopers, Qd8, Md10, confident, hard body armor Space Marine Scouts, Qd10, Md12, high confident, recon power armor Space Marines, Qd10, Md12, high confidence, regular power armor, Space Marine Terminators, Qd12, Md12, high confidence, 4d power armor
I figure boltguns outgun lasguns, but I have NO idea about tech levels... Eldar are T3, everybody else T2?
so many things to consider...
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lfseeney
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 11:47 am |
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Joined: Wed Aug 17, 2011 9:42 pm Posts: 180
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Was thinking this for the "Space Elf Dancers"
Holo Field An advanced systems of projectors cause the user to explode in colors when moving. The disruption makes finding the target worse as the user moves faster.
When making a cautious move, the unit is given one free 10, this is on top of normal defense dice.
When making a Rapid move, the unit is given two free 10s, on top of the normal defense dice.
Area effect weapons are not confused, as long as half the unit is covered.
Armor is normally low to allow the quick moves, that cause the max distortion.
Lee
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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 12:51 pm |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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Ogryns: Qd8, Md10, confident, Ripper Gun counts as SMG but it counts as a bolter, so outguns other weapons. Also counts as a Hand Weapon
Difficult to differentiate them from regular troopers...
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Shawn
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 12:58 pm |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6551 Location: USA
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Give 'em the Hard to Kill and Skeletal Augmentation attributes. Definitely the Intimidating attribute.
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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carnold1836
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 3:37 pm |
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| AAG Pointman |
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Joined: Tue Apr 26, 2011 8:19 pm Posts: 222 Location: Austin, TX
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Here is some of the stuff I have come up with so far:
Orks, Tyranids will be TL1 Imperial Guard, Space Marines will be TL2 Tau, Eldar will be TL3
Terminator Armor is Early PA – +3 defense dice (re-rolling failed defense rolls), only tactical speed (6”) They do have the medical AI
Regular Space Marine Armor is Standard PA – +3 defense dice, normal movement allowed
Bolt Pistols and Bolters are TSTs – no bonus in firing StormBolters are are standard squad support weapons – +1 attack die Heavy Bolters are ABW – +1 FP die in addition to SSW bonus Assault Cannons are ABW – AP 3/AT 1, +1 FP die in addition to SSW bonus Plasma Pistols are standard SSW – +1 attack die (on a roll of 1 must pass TQ check) Plasma Guns are EWS – AP 2/AT 1 or AP 1/AT 2 (takes a full turn to switch between settings), Ignore 1 Die of infantry Armor/Cover (on a roll of 1 must pass TQ check) Plasma Cannons are EWS – AP 3/AT 1 or AP 1/AT 3 (takes a full turn to switch between settings), Ignore 1 Die of infantry Armor/Cover (on a roll of 1 must pass TQ check)
Obviously this is a work in progress, let me know what y'all think
_________________ Chris A. Austin, TX
"No matter where you go, there you are."
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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 4:55 pm |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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carnold1836 wrote: Here is some of the stuff I have come up with so far:
Orks, Tyranids will be TL1 Imperial Guard, Space Marines will be TL2 Tau, Eldar will be TL3
Terminator Armor is Early PA – +3 defense dice (re-rolling failed defense rolls), only tactical speed (6”) They do have the medical AI
Regular Space Marine Armor is Standard PA – +3 defense dice, normal movement allowed
I like the tech levels, and of course, now you can have zillions of orks/nids  I would have terminator armor be +4 defense but be early. Either that or give the Terminator +3 early armor but now be hard to kill. All SM should have med kit since Space Marines also have backup organs anyway. Terminators should be harder to put down than regular marines. Will noodle on weapons Chris
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carnold1836
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 5:04 pm |
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| AAG Pointman |
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Joined: Tue Apr 26, 2011 8:19 pm Posts: 222 Location: Austin, TX
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greedo wrote: carnold1836 wrote: Here is some of the stuff I have come up with so far:
Orks, Tyranids will be TL1 Imperial Guard, Space Marines will be TL2 Tau, Eldar will be TL3
Terminator Armor is Early PA – +3 defense dice (re-rolling failed defense rolls), only tactical speed (6”) They do have the medical AI
Regular Space Marine Armor is Standard PA – +3 defense dice, normal movement allowed
I like the tech levels, and of course, now you can have zillions of orks/nids  I would have terminator armor be +4 defense but be early. Either that or give the Terminator +3 early armor but now be hard to kill. All SM should have med kit since Space Marines also have backup organs anyway. Terminators should be harder to put down than regular marines. Will noodle on weapons Chris I like the Hard to Kill rule for the Termies. I would leave them at +3 though. Still plugging away on some other stuff. More as it comes to mind
_________________ Chris A. Austin, TX
"No matter where you go, there you are."
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Omar
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 5:26 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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I just want to point out that all you folks that already have TW and can comment... you suck. Thats all. 
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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carnold1836
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 5:50 pm |
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Joined: Tue Apr 26, 2011 8:19 pm Posts: 222 Location: Austin, TX
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yes, yes I do. you only have a few more weeks and you too can be one the privileged. 
_________________ Chris A. Austin, TX
"No matter where you go, there you are."
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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 6:04 pm |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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Technically I don't have it. I'm using the PDF from last year, so my assumptions about tech levels and hard to kill etc. may be out of date  That said, I'll be picking up the new shiny version when it comes out
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lfseeney
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 8:13 pm |
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Joined: Wed Aug 17, 2011 9:42 pm Posts: 180
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Thank you, We do "suck" Even played many games, so there..  The book is great, now just to finish these Aliens. Lee
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Omar
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Post subject: Re: Using GW figures - TW conversions Posted: Thu Sep 15, 2011 11:44 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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 <- Green with Envy? Soon... soon my precious....
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Fri Sep 16, 2011 1:14 am |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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Shawn wrote: Give 'em the Hard to Kill and Skeletal Augmentation attributes. Definitely the Intimidating attribute. See there's where I start to get confused. Would a Space Marine be "hard to kill" AND have a high quality? Or would an Ogryn be "hard to kill", but its technically easier to get hits on them because their quality is lower than a Space Marine. i.e does a higher quality already make a particular team "hard to kill" without the specific attribute having to be added? And if you've given H2K and INT to an Ogryn, what do you do if you want to make something something HUGE like a Carnifex or a Chaos Daemon? What differentiates them in this case? Purely quality and perhaps armor? I suppose you could have the hard to kill roll for those huge things be a d8 or even d10.. I think its a matter of scaling things so that things that are crap in 40k are crap in TW, and things that are near unbeatable in 40k are also that in TW. I don't mean to compare the systems too much (as we're going on 40k fluff anyway), and I much prefer the TW system over 40k. That said, there are so many ways to define a certain creature that its sometimes hard to know that is a good approximation for what we intend on doing. That said, I do like options, and a good challenge  Chris
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