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 Post subject: Ogre
PostPosted: Mon Aug 22, 2011 12:54 pm 
Lieutenant

Joined: Wed Aug 17, 2011 9:42 pm
Posts: 180
So many ideas so little time.

Ok,
Have not seen new rules for armor.

Would they support the Ogre tank?

A huge monster tank, with many weapon systems, and layers of armor. Normally takes a small army to destroy.

Oh and it can repair itself slowly.

I figure it would in game terms be many different units, as one is damaged it is destroyed and falls off, jettison away.

May take a lot of modifications to the rules to make it viable.

Lee


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 Post subject: Re: Ogre
PostPosted: Fri Oct 14, 2011 6:10 am 
Sarge
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Joined: Tue Apr 26, 2011 12:40 pm
Posts: 85
Location: Columbia, Maryland, USA
Now that would be interesting. My friends and I have a decent sized collection of Ogre minis, including plenty of other armor and infantry. Maybe we'll give it a try once we've got a handle on the system.


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 Post subject: Re: Ogre
PostPosted: Sat Oct 22, 2011 8:58 pm 
Sarge
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Joined: Tue Apr 26, 2011 12:40 pm
Posts: 85
Location: Columbia, Maryland, USA
There are rules for giant vehicles. I haven't had a chance to see if they would be applicable to an Ogre, but I'm guessing they would.

I seem to recall someone once had a 15mm Ogre. That would be fun!

Ah-ha!
http://s418.photobucket.com/albums/pp26 ... g&newest=1


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