| Author |
Message |
|
Kealios
|
Post subject: TW Player's Reference Guide cheat sheet Posted: Thu Nov 03, 2011 2:15 pm |
|
Joined: Thu Oct 20, 2011 3:17 pm Posts: 40
|
|
I downloaded the official sheet by Combat Wombat and quickly realized that I really wanted something that gave me the pure basics. You know, how to measure movement, how to determine if someone was in cover, etc. Being a complete rookie to the game, I wanted something to work ALONG SIDE the "official" one...
So I crafted this.
Im not a graphics designer, but I tried to make the layout make sense and work as best I could. I ran out of things to put on page 2, but a) you can hand write things in, or b) post here for suggestions and I will see what I can add. I havent played a game yet, and havent tackled any more "advanced" options like ECM, artillery or vehicles, because a lot of that is on the existing reference sheet.
Comment and criticize away!
[EDIT: v1.11 - 1/25/12] I added the Armor bonus given by Tech Levels higher than the firing weapon, clarified Defense basic dice, and added the -1 Reaction check by units moving at Rapid Pace.
You do not have the required permissions to view the files attached to this post.
Last edited by Kealios on Wed Jan 25, 2012 3:20 pm, edited 2 times in total.
|
|
| Top |
|
 |
|
ricardo440
|
Post subject: Re: TW Player's Reference Guide cheat sheet Posted: Thu Nov 03, 2011 6:16 pm |
|
Joined: Fri Aug 12, 2011 10:40 am Posts: 25
|
|
very useful.
I think you should add on the FIREPOWER you get +1 die if your target rapid moved.
|
|
| Top |
|
 |
|
Omar
|
Post subject: Re: TW Player's Reference Guide cheat sheet Posted: Thu Nov 03, 2011 6:19 pm |
|
Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
|
|
Nice! I will probably be borrowing from this when I get started on mine as well.
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
|
|
| Top |
|
 |
|
Kealios
|
Post subject: Re: TW Player's Reference Guide cheat sheet Posted: Thu Nov 03, 2011 6:41 pm |
|
Joined: Thu Oct 20, 2011 3:17 pm Posts: 40
|
ricardo440 wrote: very useful.
I think you should add on the FIREPOWER you get +1 die if your target rapid moved. Mrrrr.....my bad. I copied the chart on page 62. Sigh...there it is, page 47, last paragraph under "Rapid Movement". OK, I'll add it and repost this tomorrow. Thanks for catching this!
|
|
| Top |
|
 |
|
Sheriff Lee
|
Post subject: Re: TW Player's Reference Guide cheat sheet Posted: Fri Nov 04, 2011 10:45 am |
|
Joined: Tue Apr 28, 2009 1:31 pm Posts: 72
|
|
We used this one last nite. I got from the Web from someone in the UK
|
|
| Top |
|
 |
|
Kealios
|
Post subject: Re: TW Player's Reference Guide cheat sheet Posted: Fri Nov 04, 2011 10:56 am |
|
Joined: Thu Oct 20, 2011 3:17 pm Posts: 40
|
|
Cool! Was it useful! Im hoping other people catch mistakes or other things to change (I found one typo on it) because I want to get all things out of the way before reprinting and uploading today.
|
|
| Top |
|
 |
|
warbossjim
|
Post subject: Re: TW Player's Reference Guide cheat sheet Posted: Sun Feb 12, 2012 7:39 am |
|
Joined: Sat Feb 11, 2012 11:40 pm Posts: 144
|
|
Im not seeing the link for the document. Am I just missing it or is it gone?
|
|
| Top |
|
 |
|
warbossjim
|
Post subject: Re: TW Player's Reference Guide cheat sheet Posted: Sun Feb 12, 2012 7:47 am |
|
Joined: Sat Feb 11, 2012 11:40 pm Posts: 144
|
|
sorry i found it. wow this is great!
|
|
| Top |
|
 |
|
warbossjim
|
Post subject: Re: TW Player's Reference Guide cheat sheet Posted: Sun Feb 12, 2012 7:46 pm |
|
Joined: Sat Feb 11, 2012 11:40 pm Posts: 144
|
|
Any chance you can add the vehicle morale stuff on here?
|
|
| Top |
|
 |
|
CorpCommander
|
Post subject: Re: TW Player's Reference Guide cheat sheet Posted: Thu Feb 16, 2012 3:56 pm |
|
Joined: Thu Nov 26, 2009 1:17 pm Posts: 7 Location: Nashville, TN
|
|
I've got my first game tonight so I'm printing this now. Thanks for the great effort.
_________________ --Pete BLOG http://victorypoints.comCheck out the blog for photos and stories of my gaming projects.
|
|
| Top |
|
 |
|
evilleMonkeigh
|
Post subject: Re: TW Player's Reference Guide cheat sheet Posted: Wed Apr 11, 2012 8:10 pm |
|
Joined: Mon Apr 02, 2012 6:41 am Posts: 3
|
|
Nice. This is almost exactly the same as one I made. Linking the page numbers is always useful.
Much as I like the TW system, I find the rulebook a bit hard to use esp when showing new people stuff.
Having something like this at the start of the book would be handy - or indeed at the start of each section as a kinda summary of the chapter. I.e. from "Infantry Combat" chapter you could fit all the key info (which are scattered throughout the chapter in dark green boxes) onto 2 pages (complete with page references in the boxes) as a kinda 'the least you need to know'. You could then go digging through the chapter for clarification if needed.
Much as I like my shiny Osprey rulebook, it is a little unintuitive at times. After all, it is complex ruleset - 250 odd pages of rules, as opposed to the usual 25 pages of rules and 225 pages of photos and fluff.
|
|
| Top |
|
 |
|
Jonboy
|
Post subject: Re: TW Player's Reference Guide cheat sheet Posted: Thu Apr 12, 2012 4:34 pm |
|
Joined: Mon Apr 02, 2012 3:07 am Posts: 6
|
|
A big thank you for preparing this, i've just received my copy through the post today and whilst I've only glanced through it, I carn't fault the graphics presentation and writing, everything you would from Osprey the one glaring error is a lack of concise playsheet.
If anybody at Osprey reads this, brilliant job as a book, however it needs to be laid out more like a set of rules. Get a very strong feeling you are wading through pages and pages trying to find mechanisms. A simple playsheet or downloadable PDF like this will resolve this issue.
Overall though TW looks very good, thanks again for providing the sheet.
Cheers, Jon
|
|
| Top |
|
 |