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 Post subject: Tomorrow's Zombies...
PostPosted: Wed Jul 18, 2012 10:27 am 
Sarge
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Joined: Mon Oct 10, 2011 8:51 pm
Posts: 93
Guys,

I am planning on a solo campaign using the TW rule set mixed with Ambush Z. Basically Futuristic zombie horror.

The idea is basically, a small squad was sent down to investigate the loss of contact with a small mining colony. Hereby, the Ambush Z rules come into play. And Chaos ensues.


So, I have some thoughts..

#1 Weapon Tech Levels vs Zombie Toughness is negated.
#2 Stealth Tech Levels vs Zombie awareness is reduced by 2 inches per level after the 1st.

And I figured I have a look at some of the unit creation rules to see if I can upgrade the zombie attributes either bit..

But anyways,I am open for ideas and suggestions.

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