Having played through the AZ scenarios several times I thought it was time for a change, so last weekend I came up with this. Its not perfect and could do with some refinement but we played it through several times and had some good fun with it...
ENJOY...
Quote:
Mortuis venerit pulsans
Thamugadi, Numidia 140 A.D
“A local family remained trapped inside their home for at least twelve days whilst savage creatures scratched and clawed at their bolted doors and windows. After dispatching the filth and rescuing the family their manner looked close to insane...”
Private journal of Titus Curius Bibula
After hearing of several strange occurrences in and around the village of Thamugadi, the Roman Provincial Governor Lucius Valerius Strabo dispatched two cohorts of men from the III Augusta Legion to investigate the situation...
MISSION BRIEF
A FAMILY OF LOCALS ARE TRAPPED INSIDE THEIR HOME BY A BAND OF MAURAUDING REBBLES, THEY HAVE BEEN INSIDE FOR ALMOST TWO WEEKS AND WILL BE MOST DEFFINATLY OUT OF FOOD AND WATER, ALL OTHER VILLAGERS APPEAR TO HAVE FLED...
TO IMPROVE RELATIONS WITH THE LOCALS AN Optio (OFFICER) AND A SINGLE Contubernium OF MEN HAVE BEEN OREDERED TO ENTER THE VILLAGE, PUT DOWN THE REBBLES AND FREE THE LOCALS.
YOU ARE AUTHORISED TO USE MAXIMUM FORCE ON ANYONE THAT OPPOSES YOUR ACTIONS WITHIN THE VILLAGE.
ONCE LOCATED THE LOCALS ARE TO BE ESCORTED BACK TO CAMP.
LIVING MISSION OBJECTIVE
YOU MUST SEARCH EACH OF THE BUILDINGS IN THE VILLAGE UNTIL YOU LOCATE THE TRAPPED LOCALS AND THEN ESCORT THEM OUT OF THE VILLAGE AND BACK TO CAMP.
THE LOCALS WILL BECOME DEPENDANTS ONCE THEY ARE REMOVED FORM THERE HOME.
REVENANT MISSION OBJECTIVE
FEED....
TABLE SET UP
2’X2’ BOARD FOR 15MM FIGURES
4’X4’ BOARD FOR 25MM
PLACE SEVEN SMALL BUILDINGS AT RANDOM AROUND THE BOARD, NO CLOSER THAN 6” FROM ANY BOARD EDGE AND NO CLOSER THAN 6” TO EACH OTHER. PLACE 1D6+2 LOW WALLS AT RANDOM AND 2D6 HIGH WALLS AT RANDOM AROUND THE MAP.
THE ROMANS DEPLOY ON ANY BOARD EDGE.
REVENANTS HAVE NO STARTING FORCES.
SCENARIO STATS
Stress Level 0
Infection Level 4
Game Duration 12 turns maximum
REINFORCEMENTS
TO DETERMINE WHAT SORT OF “REINFOREMENTS” ARRIVE AT THE START OF EACH TURN, AFTER THE FIRST, ROLL 2d6 AND CHECK BELOW:
(2) Increase Zombie TQ by 1 die type, 1d6+3 Zulus
(3-10) 1d6+3 Zulus
(11) 1 OPTIO & 4 LEGIONARIES (TQ d8, MORAL d10) –SEE BELOW, ARRIVE AT THE ENTRY POINT
(12) Increase Zombie TQ by 1 die type, 1d6+3 Zulus
HOT SPOTS
AS PER STANDARD AMBUSH ZED RULES, EXCEPT THAT SECONDARY HOT SPOTS ARE NOT PLACED AT THE START OF EACH NEW TURN (SEE BELOW).
LIVING FORCE COMPOSITION
ONE Contubernium OF EIGHT MEN
1 OPTIO leader with Gladius (melee weapon) (TQ d8, MORAL d10)
4 LEGIONARIES with Gladius (melee weapon) (TQ d8, MORAL d10)
4 AUXILIA with Gladius (melee weapon) and short bow (close combat weapon) (TQ d6, MORAL d8)
ALL ARE CLASSED AS WEARING ANTI ZOMBIE ARMOUR –due to metal armour and large shields.
NO RAV IS AVAILABLE
FAMILY (TQ d6, MORAL d6)
2 ADULTS (Whisky Charlies)
2 CHILDREN (Whisky Charlies)
ZOMBIE FORCE COMPOSITION
NO ZOMBIE MOBS ON THE BOARD AT THE START OF THE GAME.
SPECIAL RULES
LOCATING THE FAMILY
THE ROMANS MUST SEARCH EACH HOUSE IN ORDER TO LOCATE THE FAMILY. FOLLOW THIS PROCEDURE WHEN CHECKING A BULDING
ROLL 2D6 + BUILDING NUMBER SEARCHED (+1 FOR 1ST BUILDING, +2 FOR 2ND ETC.)
IF TOTAL IS 10 OR MORE FAMILY HAVE BEEN LOCATED
IF TOTAL IS LESS THAN 10 ROLL v INFECTION LEVEL TO DETERMINE IF ZOMBIES INSIDE, IF THERE ARE PLACE 1D6 ZULUS IN BUILDING AND RESOLVE CLOSE COMBAT. EVEN IF BUILDING IS NOT FOUND TO CONTAIN ZOMBIES PLACE SECONDARY HOT SPOT MARKER ON BUILDING.
SHORT BOWS
TREAT BOWS AS CLOSE COMBAT WEAPONS ON p29 OF AMBUSH ZED.
VICTORY CONDITIONS
ROMAN
LOCATE THE FAMILY 5pts
ANY SURVIVORS EXIT THE BOARD VIA THE STARTING POINT 5PTS
EACH FAMILY MEMBER THAT ESCAPES THE BOARD 5pts
ZOMBIES
ROMANS NEVER GET TO FAMILY VICTORY
NO SURVIVORS EXIT THE BOARD VICTORY
PER ROMAN LEGIONARY KILLED 3pts
PER ROMAN AUXILIA KILLED 2pts
PER FAMILY MEMBER KILLED 5pts