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JDAM2000
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Post subject: WW2 rifles Posted: Thu Dec 27, 2012 4:12 am |
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Joined: Wed Jul 28, 2010 2:21 am Posts: 121 Location: Brisbane, Australia
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Been considering working on Burma - New Guinea Force on Force campaign(s), and was wondering what people's opinions on using FOF in WW2.
Should rifles only contribute a single dice per two rifles (round up?).
US Squad would be divided into an Assault squad, SL, 2 scouts (Rifles or SMG) and 4-5 Rifles AND a Support squad BAR and three rifles.
Assault Squad 3 DICE + 2 SMG dice Support Squad 2 DICE + 1 dice for BAR (+1 dice for ammo bearer?)
Or half number of men for non-optimum range and full for optimum range?
Or reduce optimum range to half TQ?
I think if each man adds a dice the effect of a MG42 (+3) would be reduced.
Thoughts?
_________________ JDAM2000 Visit the Brisbane Independent Gamers (BIG) Campaign FOF Blog at: BIG FOF Campaign Blog.
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whoa mohamed
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Post subject: Re: WW2 rifles Posted: Thu Dec 27, 2012 9:55 am |
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Joined: Thu May 21, 2009 10:53 pm Posts: 2979 Location: Central Texas
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For me I leave it as one FP die per rifle.... 2 per SMG with in OR...I give the MG42 (belt fed) Like the M1919 2 FP die while leaving the BAR at 1 FP......Mikey
_________________ "All Men for the rights of Every man, every man for the rights of all Men"
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Faustnik
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Post subject: Re: WW2 rifles Posted: Thu Dec 27, 2012 6:38 pm |
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Joined: Mon Oct 15, 2007 4:16 pm Posts: 779
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Hi,
We are using the following stats:
1 die for Rifle, Kar or M1 Carbine or M1 Garand (even if the US forces could get +1FP for outgun)
BAR (Lt. AP:1/AT:0/Team:+1) The team bonus could be debatable 0,30”LMG (Lt. AP:2/AT:0/Team:+2) this is the small tripod or bipod version, not the big Tripod one used as MMG BREN LMG (Lt. AP:1/AT:0/Team:+1) Vickers MMG (Md. AP:2/AT:0/Team:+2)
Hope this was of some use
Faustnik
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maggico
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Post subject: Re: WW2 rifles Posted: Fri Dec 28, 2012 5:39 am |
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Joined: Fri Sep 09, 2011 7:17 am Posts: 134 Location: Granduchy of Tuscany
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And what about MG34/42? What about if yuo use like squad weapons or with tripod?
_________________ When firing a shell from North to South over 7 miles, the effect that causes the shell to miss the aimpoint is called: Coriolis effect Damn privates Damn officers What target? We were just doing a functional check. Was that live ammo?
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JDAM2000
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Post subject: Re: WW2 rifles Posted: Fri Dec 28, 2012 6:04 am |
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Joined: Wed Jul 28, 2010 2:21 am Posts: 121 Location: Brisbane, Australia
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Rifle 1D
BAR AP+1 - No Team bonus due to small magazine size LIGHT
Bren AP+1 - +1 Team bonus LIGHT MG38 Non-belt AP+2 +1 Team Bonus LIGHT MG42 Non-belt AP+2 +1 Team Bonus HMM?
Browning 0.3 Tripod AP+2 +2 Team Bonus MEDIUM
MG42 Bipod AP+2 +2 Team Bonus MEDIUM or LIGHT
MG42 Tripod AP+3 +2 Team Bonus HEAVY Vickers/Browning AP+3 +2 Team Bonus HEAVY
0.5 Browning AP+4 +2 Team Bonus HEAVY
Or too complex?
_________________ JDAM2000 Visit the Brisbane Independent Gamers (BIG) Campaign FOF Blog at: BIG FOF Campaign Blog.
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Faustnik
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Post subject: Re: WW2 rifles Posted: Sat Dec 29, 2012 3:48 am |
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Joined: Mon Oct 15, 2007 4:16 pm Posts: 779
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maggico wrote: And what about MG34/42? What about if yuo use like squad weapons or with tripod? The basic question was about PTO and not ETO, so no german stuff. A+ Faustnik
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Faustnik
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Post subject: Re: WW2 rifles Posted: Sat Dec 29, 2012 3:51 am |
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Joined: Mon Oct 15, 2007 4:16 pm Posts: 779
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JDAM2000 wrote: Rifle 1D
BAR AP+1 - No Team bonus due to small magazine size LIGHT Bren AP+1 - +1 Team bonus LIGHT MG38 Non-belt AP+2 +1 Team Bonus LIGHT MG42 Non-belt AP+2 +1 Team Bonus HMM? Browning 0.3 Tripod AP+2 +2 Team Bonus MEDIUM MG42 Bipod AP+2 +2 Team Bonus MEDIUM or LIGHT MG42 Tripod AP+3 +2 Team Bonus HEAVY Vickers/Browning AP+3 +2 Team Bonus HEAVY 0.5 Browning AP+4 +2 Team Bonus HEAVY And you miss the AT factor on some of those weapons, as in PTO some of them could still be useful Now what about Japanese weapons? - as on that I have few knowledge... Faustnik
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maggico
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Post subject: Re: WW2 rifles Posted: Sat Dec 29, 2012 4:36 am |
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Joined: Fri Sep 09, 2011 7:17 am Posts: 134 Location: Granduchy of Tuscany
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Ah,ok,I don't mind that is about PTO. Japanese was using Type 96 LMG,that it's a derivative of Czech ZB vz96,like Bren.Their MMG/HMG was the Type 92,I think comparable to M1919A4.
_________________ When firing a shell from North to South over 7 miles, the effect that causes the shell to miss the aimpoint is called: Coriolis effect Damn privates Damn officers What target? We were just doing a functional check. Was that live ammo?
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JDAM2000
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Post subject: Re: WW2 rifles Posted: Sat Dec 29, 2012 5:25 am |
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Joined: Wed Jul 28, 2010 2:21 am Posts: 121 Location: Brisbane, Australia
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Yes, I think the 96 and 99 would be same as the Bren. The 11 would probably be same as the BAR.
I think the HMG was more like a 1914 Hotchkiss, and would therefore be prone to jamming and very dirt sensitive, and low rate of fire due to the 30-round clips.
I think you need to compare to the ETO weapons as it would need to cover all theatres.
So,
Type 11 LMG - AP1 - No Wpn Team bonus LIGHT Type 96/99 LMG - AP1 - +1 Wpn Team bonus LIGHT Type 92 MMG/HMG - AP2 +1 Wpn Team bonus HVY
"Knee" Mortar is just an AP1
AT?
Maybe a AT1 on some of the higher ROF weapons?
A
_________________ JDAM2000 Visit the Brisbane Independent Gamers (BIG) Campaign FOF Blog at: BIG FOF Campaign Blog.
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whoa mohamed
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Post subject: Re: WW2 rifles Posted: Sat Dec 29, 2012 10:42 am |
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Joined: Thu May 21, 2009 10:53 pm Posts: 2979 Location: Central Texas
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type 1 M1941 47mm ATG should be something like a AT 2-3 The type 99 Magnetic anti tank mine should be perhaps a AT2 against side and top Armour or an AT1 against front armour. The Type 2 Rifle grenade Luancher firing the 30mm heat round is a AT1 the 40mm heat round is a AT2. The Bar mine was used by throwing it under the tracks so im not sure we need give it a AT value but it did have 6 pounds of explosive so I would treat it as a satchel charge if thrown on the deck of a tank.....Mikey
_________________ "All Men for the rights of Every man, every man for the rights of all Men"
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JDAM2000
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Post subject: Re: WW2 rifles Posted: Sat Dec 29, 2012 11:16 am |
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Joined: Wed Jul 28, 2010 2:21 am Posts: 121 Location: Brisbane, Australia
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And don't forget the guy sitting in a hole with a 500lbs bomb and a hammer?
What about unit stats?
US/British/Indian/Gurkha/Australian INI8 TQ8 MOR10 Japanese INI6 TQ8 MOR12
Or MOR10 for the Japanese, and ignore Morale Checks if Assaulting.
_________________ JDAM2000 Visit the Brisbane Independent Gamers (BIG) Campaign FOF Blog at: BIG FOF Campaign Blog.
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JDAM2000
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Post subject: Re: WW2 rifles Posted: Sat Dec 29, 2012 11:24 am |
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Joined: Wed Jul 28, 2010 2:21 am Posts: 121 Location: Brisbane, Australia
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In John Hills' excellent memoir he goes through the pro's and con's of Japanese on the defensive,
Pro's Extremely stubborn and inevitably fights to last man and last round Brave, well-trained and well-disciplined Digs well, good camo Survives on limited food supplies Makes good use of his MGs and Grenade dischargers Light arty which can be moved close to front
Con's Inferior equipment and weapons, though still good quality Poor tactical use of arty Limited experience with combined arms (tanks, infantry and air) Poor tanks Poor marksmanship Tends to repeat same tactics even after proved to be unsuccessful As susceptible to tropical disease as the Europeans.
_________________ JDAM2000 Visit the Brisbane Independent Gamers (BIG) Campaign FOF Blog at: BIG FOF Campaign Blog.
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Pronto232409
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Post subject: Re: WW2 rifles Posted: Sun Feb 17, 2013 8:14 pm |
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Joined: Wed Jun 08, 2011 10:47 pm Posts: 281 Location: Sydney, Australia
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Would you consider giving the M1 Garand and carbine the suppression feature to simulate the better suppressive nature of these weapons versus their bolt action counterparts???
_________________ "The first thing people do in this situation is panic" "Good, I am glad I am doing it in the right order!!!'
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Blackmamba
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Post subject: Re: WW2 rifles Posted: Wed Feb 20, 2013 2:32 pm |
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Joined: Mon Apr 19, 2010 3:58 am Posts: 119 Location: Sunshine Coast.QLD. Australia
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I like Prontos idea of suppression for US semi autos.
Also consider German mg 34/42 as intimidating and see how much that makes a difference.
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JDAM2000
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Post subject: Re: WW2 rifles Posted: Thu Feb 21, 2013 2:10 am |
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Joined: Wed Jul 28, 2010 2:21 am Posts: 121 Location: Brisbane, Australia
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7 or 3 M-1 would be equivalent to a MG-42? I would rather just allow a reroll of a failed dice or something. As far as I have read the US's BAR resulted in poor suppression capability. You have to have all the men in your squad bringing fire to bear in a concerted manner. The downside is the US study which indicated most men did not take part in an action and the German doctrine to give the MG to the most aggressive man. The British section supported the BREN and men died keeping it going as it was seen as the core of the sections effect. I would like to see some difference between, these are just ideas  MG-42 + Bolt-action + (SMG) - 3Dice Weapon Team + Rifle Team - Ammo carriers BREN + Bolt-action + (SMG) - 2Dice Weapon Team + Rifle Team - Need Rifle Team close to the BREN BAR + SLR + (SMG) - 1Dice Weapon Team - SLR Weapons Team get +1Dice/Reroll lowest dice? Give a bit of a flavour difference in play.
_________________ JDAM2000 Visit the Brisbane Independent Gamers (BIG) Campaign FOF Blog at: BIG FOF Campaign Blog.
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