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 Post subject: Re: House Davion: 3rd Crucis Lancers (Tomorrow's War meets B
PostPosted: Sun Mar 11, 2012 3:16 pm 
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Sgt. Scream wrote:
Well, next on the table: the Crusader.


Ok. I lied. :P

Next is something totally different.

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Tiny little things. A first work in progress batch of House Kurita standard foot soldiers. Conventional infantry. These are re-based old Mechwarrior Dark Age infantry miniatures that were removed off their base (they come in groups of five per base) and based individually.

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As you can see their new bases bring them into scale with my Mech forces.

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This should give a good impression on how tiny they really are. Their base is the same coin (1 Euro cent) that I placed next to the SRM gunner. To the left you can see a WH40K Space Marine shoulder pad for scale...

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I repainted all of them, using the coloured picture of a female Kurita trooper (found one in the Mechwarrior Roleplaying Game core rules) as a guideline. Sand coloured boots, a maroon coloured jumpsuit with leather coloured body armour and dark red shoulder pads / helmets. The tiny bright red dot on the shoulder pad is supposed to resemble the House Kurita badge of the Dragon.

And yes - I even painted on some gloves. :)

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As you can see the little troopers still come with lots of detail: even backpacks and power cells for the support weapons like this shoulder-launched SRM of the trooper on the right.

These were only some test pieces. Tell me what you think, please!

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 Post subject: Re: House Davion: 3rd Crucis Lancers (Tomorrow's War meets B
PostPosted: Sun Mar 11, 2012 4:00 pm 
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MW was one of the few sci fi games (the other was SST) that i felt any interest in tho i wanted to them in 6mm.
I really like what your doing and really hope you supply some AARs when you get some games in I am totaly wanting to see how well TW adapts to MW style gaming.....Now the infantry you posted holy crap they look good ......Mikey

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 Post subject: Re: House Davion: 3rd Crucis Lancers (Tomorrow's War meets B
PostPosted: Sat Mar 24, 2012 7:29 pm 
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Chevalier Light Tank


I was able to get these from people around the Battletech forums: they are small 1/144 scale plastic vehicles that originated from the Crab Gunner kit from Dougram.

Although not exactly the "Chevalier" design from Battletech, I was able to add a view details that allows me to field them as the latter nonetheless. I will call this one "Chevalier Mk.1b" and its going to support the infantry component that I have planned for my 3rd Crucis Lancers.

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The full lance of 35 ton Chevalier light tanks in all its glory.

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It's a rather tiny vehicle as you can see. Here, next to a Kurita infantry NCO and a coin for scale. Consider this a vehicle used for scouting and recon, just as the mid-80s German Bundeswehr Spähpanzer Luchs.

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You might notice that one barrel looks slightly different - that's due to one kit missing the original part, so I had to replace it with something that looked similar.

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My lance (=squad) commander, unbuttoned in its turret. For this one I had to cut away the hatch and glue it back into an open position. The figure is a Dougram Mecha pilot in 1/144 scale.

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Though the Chevalier's armament is weak compared to modern designs, it has an extremely ammunition-efficient design, allowing it to stay in the fight for longer than other vehicles from the same weight class. For long range, it mounts an Large Laser in its turret. A pair of forward-mounted Streak-SRM-2 allow it to exploit any holes it may have made in an opponent's armor.
The SRM rack was salvaged from Mechwarrior Dark Age vehicles, its not part of the original kit.

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 Post subject: Re: House Davion: 3rd Crucis Lancers (Tomorrow's War meets B
PostPosted: Sun Apr 01, 2012 5:55 am 
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Its April and here we go with another update for Davion: The 3rd Crucis Lancers' infantry (6th Crucis Motorized Infantry Regiment) is now backed-up with heavy firepower. A whole platoon of Gauss Rifles that can be towed into battle and deployed to overcome the armor of most enemy units.


These are Mechwarrior Dark Age repaints mounted on coins (5 Eurocent).

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The whole platoon and their field guns. Note that the missing troopers are considered to be the crew of the towing vehicles.

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Details of the Gauss Rifle. I wanted the barrel look like the magnetic field accelerators are active.

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The crew member aiming the gun does so with a computer. He has a flat screen to zoom onto target and get his sights on.

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The whole gun is protected by a large shield to give some protection from small arms fire.

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A Mk.1b "Chevalier" light tank tows the Gauss Rifle into battle.

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Gun detached and deployed, ready to engage.

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The Federated Suns emblem is a decal from the same sheet that I use for my Mechs.

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 Post subject: Re: House Davion: 3rd Crucis Lancers (Tomorrow's War meets B
PostPosted: Sun Apr 01, 2012 1:08 pm 
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Really great stuff can't wait to see more ....Mikey

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 Post subject: Re: House Davion: 3rd Crucis Lancers (Tomorrow's War meets B
PostPosted: Sun Apr 01, 2012 3:28 pm 
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Very cool. have you worked out any rules or stats for the mechs yet?


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 Post subject: Re: House Davion: 3rd Crucis Lancers (Tomorrow's War meets B
PostPosted: Tue Apr 03, 2012 3:40 am 
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House Kurita's infantry now has a platoon of Laser weapons to deploy.

The standard size of an infantry platoon within the Inner Sphere is 28 men. How they are spread among the platoon you can see below:
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Kurita Portable Laser Squad, 7 troopers. There is three such squads in a platoon. They are all equipped the same.

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Fire team 1: rifle, light support weapon (blazer), semi-portable laser

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Fire team 2: rifle, rifle, light support weapon (blazer). The NCO would attach himself to one of the fire teams.

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Kurita Portable Laser Support Squad, 7 troopers. There is one such squad in a platoon. Instead of the NCO its lead by a junior officer that directs the whole platoon in combat.

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Fire support team 1: rifle, light support weapon (blazer), heavy semi-portable laser

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Fire support team 2: rifle, light support weapon (blazer), heavy semi-portable laser

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The heavy semi-portable laser weapon system requires at least two men to carry it. It is quite heavy due to its power cells.

While not the fastest weapon to deploy after movement, in a good fire position it poses a great threat to enemy armored units.

To save weight, it does not have cooling systems. Instead the weapon fires with alternating barrels to reduce problems of overheating in battle. The gunner aims and fires it remotely by targeting with his binocculars.

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 Post subject: Re: Tomorrow's War meets BattleTech: various units in N-scal
PostPosted: Sat Apr 07, 2012 8:30 am 
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Not really a big update today. I have finished one of the infantry specials for Kurita - a mortar team. I love to base weapon teams on a larger base instead of single bases for every team member. That's an exception to my normal habits, but allows to build small diorama-like scenes.

Once again these are re-based Mechwarrior Dark Age minis. The base is an 5 Eurocent coin.
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a medium mortar plus crew of two.
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I am going to add a few of those infantry specials to each of my armies. There should be snipers, combat engineers etc. soon.

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 Post subject: Re: Tomorrow's War meets BattleTech: various units in N-scal
PostPosted: Sat Apr 07, 2012 8:47 am 
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Very nice as always! Good work.

Thomas

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 Post subject: Re: Tomorrow's War meets BattleTech: various units in N-scal
PostPosted: Fri Apr 20, 2012 1:18 pm 
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Clan Wolf, Beta Galaxy Elemental Point.

My first clanner unit are a Point (5 troopers) of elite infantry in Elemental battle armor. Repainted and re-based Elementals from Mechwarrior Clix.

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Quote:
Elementals are the armored infantry troopers of the Clans. Elementals are genetically bred to be the largest and strongest of the three common Clan warrior phenotypes. They wear battle armor that gives them tremendous strength, protection, and mobility. The armor also allows groups of Elementals to damage, or even destroy, 'Mechs. Elementals are some of the best soldiers in existence. They follow difficult training, which differs from one Clan to another. Only a few members of each sibko "test out" to become true Elementals


A size comparison with regular infantry of the Inner Sphere (Kurita trooper):
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The Point Commander (with Clan Wolf decal to identify him during gameplay)
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Elementals carry a SRM-2 rack on their back, jump jets and a main weapon system. The latter mostly consists of either a (light) Laser or a (heavy) machine gun, depending on mission.
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The other arm has a manipulative BattleClaw that is strong enough to tear armor plates off any vehicle, even a Mech. Mounted on the same arm are small arms, mostly a SMG or an assault rifle.
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The SRM rack
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 Post subject: Re: Tomorrow's War meets BattleTech: various units in N-scal
PostPosted: Fri Apr 20, 2012 6:11 pm 
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Those Elementals look great. You did a nice paint job with the Wolf fade to grey scheme.

The Mech Warrior Battle Armor are very nice.

I always did like the Jade Falcons myself.

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 Post subject: Re: Tomorrow's War meets BattleTech: various units in N-scal
PostPosted: Sun Apr 22, 2012 4:16 am 
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Thanks, Louie! :mrgreen:

Here is another update on Clan forces. This Mech is more or less a test piece. I tried the paint scheme for Beta Galaxy with the paints I had at home (a mix of GW, Vallejo and oil paints) only to see how it would turn out. It's not the best miniature - a re-painted Mechwarrior miniature - but I am pleased with the choice of colours. Looks as expected (at least to me).

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30 tons of Clan OmniMech power


from Sarna.net
Quote:
The Kit Fox is a light Clan OmniMech with long-range combat as a primary focus, earning it the Inner Sphere codename of Uller, after the Norse god of archery.


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Alternative configuration "A" as shown on the miniature carries a Gauss Rifle. A pretty nasty surprise given the weight of the Kit Fox.

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The other arm carries two Medium Lasers. Those are powerful enough to deal damage in significant amounts.

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Back detail of the torso. I decided to put the Mech on top of some rocks to increase its height. For my opinion it was too tiny compared to other light Mechs i have in my collection.

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The Kit Fox A in comparison to the Elemental point I had finished recently.

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 Post subject: Re: Tomorrow's War meets BattleTech: various units in N-scal
PostPosted: Thu May 10, 2012 3:50 am 
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The second one of my finished Ral Partha Europe Museum Scale Mechs is the "Mad Dog" Clan OmniMech.
It's going to reinforce the Clan Wolf Beta Galaxy with some long range firepower. This model is a re-based multi-part pewter miniature.

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sarna.net wrote:
The Mad Dog is a heavy Clan OmniMech used for long-range indirect fire support. With hunched shoulders, a protruding head, and reverse-jointed legs, the Mad Dog resembles a vulture, so much so that it was codenamed Vulture and Hagetaka ("Vulture" in Japanese) by the Inner Sphere forces which first encountered it. The name also fits the battlefield role of the Mad Dog; the main role of the Mad Dog is to act as a support 'Mech, and it often holds a hill maintaining constant watch over the entire battlefield, like a vulture waiting for its prey. With its ample firepower and decent speed of 86.4 km/h, it makes a highly mobile firing platform, and as such has spread to near ubiquity among the forces deployed by the Clans.


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I really like the Museum Scale pewter kits as they have an awesome amount of detail and really nice panel lines. This kit was painted, using a combination of GW colours and oil paints.

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This side shot reveals detail of the arm mounted combo of Large and Medium Pulse Lasers.

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Mounted to the shoulder, left and right of the cockpit are the huge LRM-20 racks.

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The Mech's pilot has a rather small cockpit, but mounted high on top of the torso it also provides a good view over the battlefield.

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The Mad Dog's back shows the large ammo storage in its shoulders the heat sink ports.

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 Post subject: Re: Tomorrow's War meets BattleTech: various units in N-scal
PostPosted: Sun May 13, 2012 8:57 am 
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Cracking paint jobs, thanks for sharing !!!!! :D :D


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 Post subject: Re: Tomorrow's War meets BattleTech: various units in N-scal
PostPosted: Fri Jun 01, 2012 4:03 am 
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Time for the next minor update on Clan forces. Another Kit Fox (Uller), this time in configuration "B". This is a heavily converted former Mechwarrior Clix figure that I have re-based.

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With only 30 tons this Mech sports an enormous AC/10 Ultra in its right arm, combined with a SRM 6 launcher. The arm is a combination of various Mechwarrior Dark Age Mech parts.

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Details of the AC/10 Ultra.

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The back doesn't look any different compared to my Kit Fox "A".

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The business end of the Clan Mech shows the broader shoulders compared to the "A" configuration.

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The laser arm is the same as on version "A". It contains a Medium and a Small Laser.

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