Scenario Background:
It is December 2004, Southern Iraq. With the influx of fighters fresh from Fallujah, Southern IraqÃs ShiÃa heartland has become increasingly dangerous. Moqtada Al-SadrÃs Mahdi Army reports a phenomenal recruitment rate. Sectarian ìDeath Squadsî have begun to patrol the streets, and the people are preparing themselves for a civil war.
MSR Tampa, the main road that plugs Kuwait into Baghdad, has become increasingly dangerous as convoys have found themselves ambushed by small bands of fighters, or hit with Improvised Explosive Devices on a regular basis.
Insurgent Briefing:
ItÃs time to do our part in the Jihad. We will lie in wait and ambush some Crusaders. If any of their vehicles stops then, God Willing, we will kill them all!
Insurgent Mission Objective:
Capture/Wound/Kill the three US soldiers before their convoy turns around.
Insurgent Force Composition:
Group 1:
Leader with AKs-74 (small arms) (Trained D8/Good Morale D10)
Fighter with RPD (light support weapon)
2 Fighters with small arms
Group 2:
4 Fighters with small arms
1 Fighter with RPG
Group 3:
2 Fighters with small arms
1 Fighter with SVD Dragunov (light support weapon)
All Fighters, except the Leader, are Untrained D6 with Average Morale D8. The Insurgents will receive no reinforcements.
Insurgent Victory Conditions:
Per US Army Soldier Killed: 1 pt
Per US Army Soldier Captured: 1 pt
Seizing the Humvee: 2pts
Per US Army vehicle Destroyed: 5pts
US Army Briefing:
While on route from Kuwait to Camp Echo, Ad-Diwaniyah, a convoy being run by the Florida National GuardÃs Task Force 7-11 has been ambushed. The rear vehicle of the convoy has been disabled. The vehicleÃs gunner, manning an M249, was decapitated by garrote wire strung under a bridge and small arms fire was killed by accurate small arms fire that punched through the vehicleÃs unarmored windshield. As the vehicle ground to a halt, the Tactical Companion (TC), made a desparate call for the lead elements of the convoy to turn around. The convoy is currently following SOP by speeding out of the killzone so they can regroup, turn around, and help the stricken vehicle.
The convoy was escorting a number of passengers to Camp Echo, two of which were riding in the rear vehicle. As more small arms fire hit the vehicle, the TC and two passengers returned fire from the vehicleÃs interior. When it became clear the three soldiers could not adequately defend themselves using the tiny humvee windows, the TC gave the order to dismount, calling on the two ride-alongs to defend themselves.
Regular Mission Objective:
Survive the ambush and fight to the last man!
Regular Force Composition:
The US Army begins with three dismounted soldiers, and one unoccupied Humvee (unarmored) with a mounted M249 Squad Automatic Weapon. All US Army soldiers wear Light Body Armor. The soldiers begin with 1 on the driverÃs side of the vehicle, and 2 on the passengerÃs side.
First Team:
Troop Quality: Veteran D10 Average Morale D8
1 US Army Squad Leader with an M4
Second Team:
Troop Quality: Trained D8 Low Morale D6
1 US Army Rifleman with an M16a2
Third Team:
Troop Quality: Trained D8 Average Morale D8
1 US Army Rifleman with an M16a2
Reinforcements:
The Regulars will receive reinforcements on Turn 5. All troops are Veterans D10 with Good Morale D10
1 Humvee w/ .50cal machine gun with two dismounts:
1 US Army M203 Gunner
1 US Army Combat Lifesaver with M16a2 (Can roll on Medic chart)
1 Humvee w/ Mk 19 40mm Grenade Launcher with two dismounts:
1 US Army Teamleader with M4
1 US Army Rifleman with M16a2
US Army Victory Conditions:
Per Insurgent Leader killed: 2pts
Per on-board Soldiers survive: 1pt
Per Insurgent Group Broken/Destroyed: 1 pt
Special Rules:
The dismounted HumveeÃs M249 is fully operational and there is nothing stopping any of the three soldiers from entering the vehicle and re-mounting it, though there is no armor protection for the gunnerÃs position.
Initiative:
Turns 1-4 Insurgents
Turns 5-End US Army
Terrain:
The ground is largely flat with very little cover. A small ditch runs parallel on either sides of the MSR that could provide cover from the road, or the surrounding terrain. The two buildings are single-story and, unless occupied by the insurgents during the game, do not contain any hostile forces.