It is currently Tue Jun 18, 2013 10:26 pm
Post a new topicPost a reply Page 1 of 4   [ 53 posts ]
Go to page 1, 2, 3, 4  Next
Author Message
 Post subject: Testing, Testing..
PostPosted: Sat Oct 02, 2010 1:06 pm 
Sarge

Joined: Thu Sep 30, 2010 6:55 am
Posts: 57
Hi folks,

Just popped in to say "hi" and mention that we're testing the "Tomorrow's War" ruleset with our G.O.T. figure/vehicle range at the moment.

will post feedback once we've G.O.T. some more testing under our belts. :wink:

Jed


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Sat Oct 02, 2010 2:13 pm 
Moderator
User avatar

Joined: Thu May 21, 2009 10:53 pm
Posts: 2979
Location: Central Texas
Looking foward to it........Mikey

_________________
"All Men for the rights of Every man, every man for the rights of all Men"


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Sat Oct 02, 2010 2:18 pm 
AAG Pointman
User avatar

Joined: Thu Nov 06, 2008 2:00 pm
Posts: 663
Location: Ireland
Welcome!
Looking forward to seeing your GOT stuff in action - love the vehicles!

_________________
My Wargaming Blog Land War in Asia


Top
OfflineProfileSend private message
 Post subject: Re: Testing, Testing..
PostPosted: Sat Oct 02, 2010 2:35 pm 
Sarge

Joined: Fri Sep 24, 2010 3:23 pm
Posts: 94
Location: Vancouver, BC
Antenociti wrote:
Just popped in to say "hi" and mention that we're testing the "Tomorrow's War" ruleset with our G.O.T. figure/vehicle range at the moment.


Once I start adding vehicles to our games I'll be grabbing a Warthog or two from your store :-)


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Sat Oct 02, 2010 4:34 pm 
Colonel
User avatar

Joined: Sat Sep 20, 2008 10:10 am
Posts: 3333
Location: Ireland
The G.O.T figures are amazing.

Thomas (matowar) got a whole load... Stunning figures.

_________________
http://www.guildwargamers.com


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Sat Oct 02, 2010 6:54 pm 
AAG Co-Director
User avatar

Joined: Sun Oct 07, 2007 8:03 pm
Posts: 6549
Location: USA
That will be a nice looking test - those are gorgeous figures!

_________________
Shawn Carpenter
Game Designer, Ambush Alley Games

"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Sat Oct 02, 2010 8:46 pm 
Captain
User avatar

Joined: Mon Sep 28, 2009 2:50 am
Posts: 397
Location: Hong Kong
Pls excuse the ignorance, what does 'G.O.T.' stand for?

_________________
============================
'No ruleset survives contact with a wargamer.'
http://fezfamiliar.blogspot.com/


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Sat Oct 02, 2010 9:17 pm 
Sarge

Joined: Fri Sep 24, 2010 3:23 pm
Posts: 94
Location: Vancouver, BC
Panzerfrank wrote:
Pls excuse the ignorance, what does 'G.O.T.' stand for?


Governance of Technology. Its the name for the sci-fi range Jed is creating


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Wed Oct 06, 2010 6:08 am 
Sarge

Joined: Thu Sep 30, 2010 6:55 am
Posts: 57
Just going through the weapons atm...

It mostly slots right-in to TW: our TPR (Thermal Pulse Rifles) we're looking at as energy Rifles.

Our Gauss-guns (carbine and Rifle) are obviously Gauss Guns.

The UD rifle, which is sonic weapon, we're converting into laser rifles, and we have multiple CPWs (Chemical Projectile Weapons) which all come under Advanced Combat Rifles)

What isnt in TW (and to be fair it seems most everybody misses out on) are our Memetic Rifles - i dont know how to work those in at all. (THe usual Meme-Types we use as ammunition are Sleep, Suicide and Friend)

Then the Entropic Weapons... in Infinity we use these as Flame+EM, not sure how to work those into TW though.


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Wed Oct 06, 2010 6:17 am 
Colonel
User avatar

Joined: Sat Sep 20, 2008 10:10 am
Posts: 3333
Location: Ireland
Antenociti wrote:
What isnt in TW (and to be fair it seems most everybody misses out on) are our Memetic Rifles - i dont know how to work those in at all. (THe usual Meme-Types we use as ammunition are Sleep, Suicide and Friend)

Then the Entropic Weapons... in Infinity we use these as Flame+EM, not sure how to work those into TW though.


For the Memetic weapons they could induce a TQ check, or even an opposed roll to thus make the unit become subject to some form of attribute... So a 'sleep' one could force an opposed TQ check or the unit misses its next turn.

Entropic weapons... Use them as weapons that ignore cover modifiers? Seems a bit simplistic though... What is it you want them to do in the background?

_________________
http://www.guildwargamers.com


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Wed Oct 06, 2010 6:46 am 
Sarge

Joined: Thu Sep 30, 2010 6:55 am
Posts: 57
In the GOT 'verse Entropic Weapons they can have three effects:

1) Entropic Degredation: they slowly fall apart
2) Entropic-explosion, which essentially means they instantly turn into 'heat'.
3) No Effect (no Entropy is initiated)

To fit into Infinity we changed this into Flame plus an EM pulse as there is no "Entropic round" such as abullet, so we used a flame template. I guess we could do the same here and turn it into a Flame-thrower?


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Thu Oct 07, 2010 11:35 pm 
Captain
User avatar

Joined: Mon Sep 28, 2009 2:50 am
Posts: 397
Location: Hong Kong
Oh wow! These miniatures look AMAZING! :shock:

_________________
============================
'No ruleset survives contact with a wargamer.'
http://fezfamiliar.blogspot.com/


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Wed Oct 27, 2010 5:03 pm 
Sarge

Joined: Thu Sep 30, 2010 6:55 am
Posts: 57
we spent some time tonight going over our backstory force-composition and existing vehicles... what we wanted to do was to see if the existing force structure form our 'verse would fit into TW gaming mechanics. We also wanted a first-look at vehicles and vehicular combat.

We found it very easy to slot the GOT figures and vehicles into TW, the vehicles especially so. The only changes we needed to make to the figures was in how we organised our units - previously we would have each 4-man section with a different weapon type (Gauss, Laser, Plasma {energy} and ACR) - as this would cause issues we simply unifed each 4-man section into a weapon type.. i.e. 4-man laser, 4-man Gauss etc etc.

GOT has a seperate "brick" (4-men) for Heavy-Weaps and squad-support is vehicular ... so the Bear jeeps went into Light Vehicles with a 50-cal equivalent gun, the scout-APC (warthog) gets dual-dual AP energy turrets(but only AT1), the monowheels get laser-AP and AT comes from the a-grav Vampires (big flying grav-bikes) plus the one-man Hyper-Rifle who rides about on a single jet-bike...sort of a sniper also:

Image

so a "typical" force for the Peace Enforcement Agency is:

4-man + lt vehicle (Bear Jeep + 50cal analogue) X 2 (crew 1)
4-man + Med Scout APC X 2 (crew 1 Med Vehicle)
2-man Scout-Wheel X 2 (soft)
2 x 1-man Vampire AT grav Bikes (dunno yet?)
1 x 1-man Sniper/AT
1 x Armoured Car/APC with the Lt and any spec-ops attachments to a maximum of 3 other people. (md vehicle with Hvy AT gun)

First thoughts are Tech level 3, TQ D8, Morale D10, High Confidence.
"Standard" armour is unpowered +3 def dice with auto-medic
Then some +2 def powered armour (recon) on the specialists in the heavy-weaps brick.
The only heavy-armour and/or elite troops might be the specialists in the command group in the armoured car/apc


Which gives us a starting point now to game some more and see how things work out.

So far we have to say that its very encouraging how little effort it has required to slot the GOT 'verse into the TW rules.

In general terms the T-PEA is cutting-edge technology, well trained but with limited financial reserves and short on manpower (they are spread wide and thin!) ... we havent gotten around to looking at supply implications yet, so no idea what that influences....?

We're looking to test these against my oppos Pig-Iron troops which we are making into 5-man squads with ACR's, TQD8, Morale D8, confidents and TL2: thus the Pig Iron troops are one tech-level down, but have larger squads and slightly lower morale, otherwise pretty even as we're going with +3 def dice on their armour.

So far it looks to be a good fight. :)


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Wed Oct 27, 2010 5:05 pm 
Sarge

Joined: Thu Sep 30, 2010 6:55 am
Posts: 57
one Q actually:

Is it possible to operate a section or brick with disparate weapons?

How would you apply bonuses, pick one and go with that or some other method...? Or best avoid the situation anyway?


Top
OfflineProfileSend private message
 Post subject:
PostPosted: Thu Oct 28, 2010 8:33 pm 
Captain
User avatar

Joined: Mon Sep 28, 2009 2:50 am
Posts: 397
Location: Hong Kong
I've been looking on the G.O.T. website, while there are some vague bits and bobs on the background, have you produced a full book containing all of the backstory and the 'Mythology' of the G.O.T. universe?

_________________
============================
'No ruleset survives contact with a wargamer.'
http://fezfamiliar.blogspot.com/


Top
OfflineProfileSend private message
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 4   [ 53 posts ]
Go to page 1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Code Black-Bird Style by FanFanLaTuFlippe contact: fanfanlatuflippe@live.fr