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Baz Baziah
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Post subject: Re: Using GW figures - TW conversions Posted: Mon Aug 22, 2011 4:01 pm |
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Joined: Sat Dec 04, 2010 3:18 pm Posts: 507 Location: Liverpool, England
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My plan was to start with the toughest unit a race had -Terminators in the case of the Space Marines, and then work backwards through the other units. My reasoning was if you made the lesser units too tough you would run out of options to beef up the units above them.
Just my 2p worth.
Jim
_________________ ============================== What is the difference between God and a Para?
God knows he is not a Para.
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Sgt. Scream
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Post subject: Re: Using GW figures - TW conversions Posted: Mon Aug 22, 2011 4:02 pm |
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Joined: Mon Apr 06, 2009 2:52 pm Posts: 1613 Location: Weiden/OPf, Germany
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Might well be true. 
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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Mon Aug 22, 2011 4:18 pm |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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Baz Baziah wrote: My plan was to start with the toughest unit a race had -Terminators in the case of the Space Marines, and then work backwards through the other units. My reasoning was if you made the lesser units too tough you would run out of options to beef up the units above them. The same can be said for tanks. Chimeras vs Land Raiders vs Leman Russ tanks vs Eldar Tanks etc. I agree with your methodology. Happy, there are lots of "ways" to tweaking the units. Even though various things will each only give +1 die, it'll add up. Especially in the case of Terminators. (+3 or +4 power armor?)
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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Mon Aug 22, 2011 4:28 pm |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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What about in between units? Was thinking Terminators are "Tactical dreadnaught armor", but they are still infantry.
But what about an actual dreadnaught? Would it be a light vehicle? Would it be super heavy infantry fireteam of 1?
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lfseeney
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Post subject: Re: Using GW figures - TW conversions Posted: Mon Aug 22, 2011 4:39 pm |
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Joined: Wed Aug 17, 2011 9:42 pm Posts: 180
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greedo wrote: What about in between units? Was thinking Terminators are "Tactical dreadnaught armor", but they are still infantry.
But what about an actual dreadnaught? Would it be a light vehicle? Would it be super heavy infantry fireteam of 1? Will most likely play it both ways to see which it really fits as. If modeled as a Vehicle, light arms should have a slight chance to damage with rear shots. But as it can move well and use cover maybe high end Infantry, I will have same Issues with Nids, and Carifexs and a few other. I think it will take a bit of play test to see what captures the feel best. With Nids I am thinking to start with Inf, but Multi Wound, on the really big stuff, perhaps each Wound causes a Neg Die Shift, or something like that. Of course they tend to Regen as well, so a Single is still dangerous vs Fire Teams. Lee
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lfseeney
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Post subject: Re: Using GW figures - TW conversions Posted: Mon Aug 22, 2011 4:49 pm |
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Joined: Wed Aug 17, 2011 9:42 pm Posts: 180
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Baz Baziah wrote: My plan was to start with the toughest unit a race had -Terminators in the case of the Space Marines, and then work backwards through the other units. My reasoning was if you made the lesser units too tough you would run out of options to beef up the units above them.
Just my 2p worth.
Jim I'll make the Weakest and the Strongest at the start, and then try to get the rest to fit. I am sure there will be a few Special Rules as well to get the feel of the units to fit with fluff and flavor. The test to see. Speaking of testing, when you are testing units and missions, do you avg the dice rolls? To Help minimize the luck factor? Like 6d8 Attack vs 6d8 Defense I would roll one die High Low for a Hit. A one draws a Card a Max Die is 2 hits. If uneven dice just dived by 2 or 3 then roll, again the idea to keep odds but reduce luck. Maybe I am thinking to hard and should just roll the dice and clip the Highest and lowest, that might work as well. a 6d8 roll of, 6, 6, 4, 3, 1, 1 Becomes 6,4,3,1 Whats your take? Lee
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TJX
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Post subject: Re: Using GW figures - TW conversions Posted: Mon Aug 22, 2011 5:27 pm |
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Joined: Mon Mar 01, 2010 1:00 am Posts: 474 Location: Ontario, Canada
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This is a long shot, but what are the chances of GW giving AA the liscense to come out with a "40k supplement" for converting 40k units to TW?  But seriously, maybe one of the first TW supplement books should be "Generic Gothic Future Setting". Okay the title's not so serious but we definately could use a supplement covering gothic future and aliens.
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Omar
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Post subject: Re: Using GW figures - TW conversions Posted: Mon Aug 22, 2011 5:40 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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TJX wrote: This is a long shot, but what are the chances of GW giving AA the liscense to come out with a "40k supplement" for converting 40k units to TW?  Given the nature of rules and their handling by Games Workshop.. do you really want them to dirty up this endeavor? Best to treat this like the Borg would. Assimilate what is useful, discard the rest..
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Mon Aug 22, 2011 5:48 pm |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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A number of games have "generic gothic" settings. Future War Commander, Warpath...
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TJX
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Post subject: Re: Using GW figures - TW conversions Posted: Mon Aug 22, 2011 5:55 pm |
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Joined: Mon Mar 01, 2010 1:00 am Posts: 474 Location: Ontario, Canada
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greedo wrote: A number of games have "generic gothic" settings. Future War Commander, Warpath... Well yes, so it shouldnt hurt if TW had one as an optional setting. Cleary there are many here who want to play with the warriors of the 41st Millenium (despite how they may feel about GW) using TW rules.
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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Mon Aug 22, 2011 6:00 pm |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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Ah, I meant that other games do generic gothic and GW hasn't sued them. Nor have they needed to get into any kind of licensing agreement, so I'd say we are good to go. Even 5150 had the "4DK Project"...
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ricardo440
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Post subject: Re: Using GW figures - TW conversions Posted: Tue Aug 23, 2011 2:14 am |
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Joined: Fri Aug 12, 2011 10:40 am Posts: 25
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Does the (body) Armour dice need to be the same as the TW dice?
If not one would have a lot more options for setting armours all the way from 1D6 to 3D12
guard Flak could be 1D8 Eldar guardian mesh 2D8 Eldar Aspect 3D8 or 2D10 SM power 3D10 SM term 3D12
Not sure it makes much difference as guard would generally be TQ D8 Eldar TQ D8, aspects TQ D10, SM TQ D10 and terminators TQ D12.
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Sgt. Scream
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Post subject: Re: Using GW figures - TW conversions Posted: Tue Aug 23, 2011 4:59 am |
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Joined: Mon Apr 06, 2009 2:52 pm Posts: 1613 Location: Weiden/OPf, Germany
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I will use TW rules to play with the figs of 40k (because I have them already) and to play with my Mechs from BattleTech. It's easy, as most people already own some GW miniatures. On the other hand, TW will finally allow me to display my 40k figs' abilities in a way that I see fitting according to their fluff. Marines just don't feel as powerful as they should be when using GW's own sets of rules.
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ricardo440
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Post subject: Re: Using GW figures - TW conversions Posted: Tue Aug 23, 2011 11:46 am |
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Joined: Fri Aug 12, 2011 10:40 am Posts: 25
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For precisely that reason I made a home brew set of rules for running marines. The game works as a competative cooperative game. You each play one or two marines and have a mission. The aliens are run by GM or the scenario. The marines wade through hordes of enemy minions in each mission. Wonds on marines are recorded per hit location so it is quite possible for a marine to have both his arms blown off but still spit acid on enemies and limp off the battle.
There is a character advancement system too so you can take your marine from fresh out of boot camp all the way to captain or beyond.
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greedo
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Post subject: Re: Using GW figures - TW conversions Posted: Tue Aug 23, 2011 12:14 pm |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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The thing I'm noodling on at the moment is how to represent support weapons.
Small Arms: lasguns, bolters etc. Although Bolters outgun lasguns. Have to create a table for this. Lvl 1: Multi Melta, Plazmagun, GL, Ork Shoota Lvl 2: Missile Launcher, Heavy Stubber, Heavy Bolter, Autocannon, Ork Rokkit? Lvl 3: Lascannon, Heavy Plazma?
And I have NO idea where to put things like Eldar weapons, or the varied ork weaponary. Does TW have anti tank mines? The Orks use these a lot in their tankbusta units.
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