My buddies and I working up some ideas of creating some scenario based "headhunter" missions as well as a way of jumping right into playing with six or less individuals on the board.
As an example, to help increase firepower from one individual headhunter:
1 FP die for the model
+1 light Wpn
+2 medium Wpn
+3 heavy Wpn
+1 for optimum range
+1 for each player within one 1" of active player
or
+1 for each player who has target zombie/mob in optimum range.
As an example, someone who carries two sub-machine guns like the mini below, far right, you get +1 for the model, +2 for two weapons, +1 +1 for each weapon in optimum range and +1 for each friendly that is able to help. That gives +5 FP dice not including any cooperation.

If you carry a shotgun into close combat:
+1 for individual, +1 for shotgun, + 1 for optimum range, Increase FP die for large blast of the shotgun, +1 for shotgun in CC, +1 for any help/cooperation. That's 4+ FP die.
I'm working on creating player cards with individual stats, weapons, and equipment for each character based upon Rebel Minature's models found here:

As players complete each mission, they have a chance for equipment upgrades, weapon choices, and when the new rules come out, vehicles.
Any thoughts or things you'd like to see? Any problems inherently wrong or problematic with the idea?