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carnold1836
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Post subject: I think I'm missing something! Posted: Mon Oct 03, 2011 9:48 am |
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| AAG Pointman |
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Joined: Tue Apr 26, 2011 8:19 pm Posts: 222 Location: Austin, TX
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When the initiative player has completed all of their moves and the non-initiatve player begins their non-activated unit activations, can the initiative player attempt an interrupt?
I know (I think) an initiative unit that is in overwatch can. how about an initiative unit that still has FP dice, or movement left?
If this occurs and both sides roll a non-passing reaction check, whose action goes first?
I hope the question makes sense, I will put in an example if it would help.
Thanks
_________________ Chris A. Austin, TX
"No matter where you go, there you are."
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whoa mohamed
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Post subject: Re: I think I'm missing something! Posted: Mon Oct 03, 2011 10:15 am |
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Joined: Thu May 21, 2009 10:53 pm Posts: 2936 Location: Central Texas
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When the initiative player has completed all of their moves and the non-initiatve player begins their non-activated unit activations, can the initiative player attempt an interrupt?
I know (I think) an initiative unit that is in overwatch can. how about an initiative unit that still has FP dice, or movement left?
If this occurs and both sides roll a non-passing reaction check, whose action goes first?
I hope the question makes sense, I will put in an example if it would help.
Thanks
Chris Yes if the IU still has FP or movement left it may try to interupt. if both sides fail then the side that had Initiative would fire first......Mikey
_________________ "All Men for the rights of Every man, every man for the rights of all Men"
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Shawn
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Post subject: Re: I think I'm missing something! Posted: Mon Oct 03, 2011 10:41 am |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6531 Location: USA
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Actually, that's not quite right. I think the rule your looking for is under End Phase: Move and/or Fire Remaining Non-Initiative Units, found on page 20 of FoF. It says: Quote: Only Overwatch units may react to a non-initiative unit that moves in the “End Phase,” although units being charged by a non-initiative unit initiating Close Combat may still perform defensive fire according to the rules for Close Combat.
If a non-initiative unit chooses to fire at an initiative unit, that unit may respond with fire or movement, assuming it has not moved or has Firepower dice remaining.
Overwatch units may interrupt the movement or fire of non-initiative units in the End Phase as normal – again, assuming they have the Firepower dice to do so and have not fallen off Overwatch. So, only Overwatch units can interrupt NI units in the end phase, although any IU can respond to being charged for close assault or when being fired at, assuming that they have FP or movement remaining to do so. Hope that helps! Shawn.
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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carnold1836
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Post subject: Re: I think I'm missing something! Posted: Mon Oct 03, 2011 11:17 am |
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Joined: Tue Apr 26, 2011 8:19 pm Posts: 222 Location: Austin, TX
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Shawn wrote: Actually, that's not quite right. I think the rule your looking for is under End Phase: Move and/or Fire Remaining Non-Initiative Units, found on page 20 of FoF. It says: Quote: Only Overwatch units may react to a non-initiative unit that moves in the “End Phase,” although units being charged by a non-initiative unit initiating Close Combat may still perform defensive fire according to the rules for Close Combat.
If a non-initiative unit chooses to fire at an initiative unit, that unit may respond with fire or movement, assuming it has not moved or has Firepower dice remaining.
Overwatch units may interrupt the movement or fire of non-initiative units in the End Phase as normal – again, assuming they have the Firepower dice to do so and have not fallen off Overwatch. So, only Overwatch units can interrupt NI units in the end phase, although any IU can respond to being charged for close assault or when being fired at, assuming that they have FP or movement remaining to do so. Hope that helps! Shawn. So in a reaction test when both rolls fail the initiative unit get to shoot/move first, even though the non-initiative unit is the instigating party?
_________________ Chris A. Austin, TX
"No matter where you go, there you are."
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whoa mohamed
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Post subject: Re: I think I'm missing something! Posted: Mon Oct 03, 2011 1:47 pm |
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Joined: Thu May 21, 2009 10:53 pm Posts: 2936 Location: Central Texas
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Shawn as usual saves the day i should have consulted the rule book instead of shooting from the hip...I do stand by the IU getting the nod in case of a tie or both failing the roll off....Mikey
_________________ "All Men for the rights of Every man, every man for the rights of all Men"
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charliereddog
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Post subject: Re: I think I'm missing something! Posted: Mon Oct 03, 2011 2:11 pm |
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Joined: Sun Jul 26, 2009 12:16 pm Posts: 47
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This is another case of IMO imprecise language being used, if an IU cannot react to anything, why does he need to throw a reaction dice, surely the NIU always shoots first in the End Phase?
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Shawn
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Post subject: Re: I think I'm missing something! Posted: Mon Oct 03, 2011 2:39 pm |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6531 Location: USA
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Nope. It says they get to respond (as in a Round of Fire), not React. Rounds of fire always call for a Reaction Test to see who goes first, regardless of what the turn phase is. It says exactly what we mean it to.  Nobody ever gets to automatically go first in a Round of Fire. The Initiative Unit has to roll a Reaction Test against any unit it fires up, why should the Non-Initiative Unit automatically get to go first?
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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