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skow
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 9:48 am |
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Joined: Wed Jun 08, 2011 12:01 pm Posts: 169 Location: United States, Iowa
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warrior wrote: skow wrote: warrior wrote: Yes, thanks, I've confused it with overwatch rules (the next example I'm working on). I've corrected the text. Falling off Overwatch is a part I'm a little foggy on. Initially I thought that if the Overwatch unit rolled less than 4 that they would fall off Overwatch. Now I think it might be any time they fail to win the Reaction test against the NIU they are interrupting. Pages 70/71 do not clearly state which it is as they do not show the numbers rolled in the examples. Is there anywhere else in the book that specifically defines 'failing' as rolling less than 4 vs rolling lower than the other unit? It would be nice to get this cleared up in my head. 
_________________ Visit my Miniature Wargaming blog here: http://blog.ryan.skow.org
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Shawn
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 10:35 am |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6534 Location: USA
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The rules state: Quote: An Overwatch unit that fails its Reaction test is taken off Overwatch after any fire between it and its target unit has been resolved. For the remainder of the turn, a unit that has “fallen off ” Overwatch may only engage in a round of fire with units that fire at it. If the other side gets to go first, you failed the Reaction test and fall off Overwatch. This is stated on page 70 and repeated in the example on page 71. Hope that helps! Shawn.
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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Omar
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 12:17 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Ok, that totally threw off what I thought was the order of things. Can someone help me out with this?
1 - Declare Active Unit Intended Action 2 - Declare Reactions 3 - Declare OW Interruptions 4 - Roll off for OW 5 - Resolve Successful OW 6 - Roll off for Reaction (Closest to Initiative unit out to the furthest) 7 - Resolve Unsuccessful Reactions (??????) 8 - Resolve Successful Reactions 9 - Carry out Declare Action?
This is making absolutely no sense. Why would an Unsuccessful reaction go before a Successful Reaction? Why would they both go before the unit makes its declared action? I get the successful reactions going first, but unsuccessful before everything?
Help?
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
Last edited by Omar on Thu Oct 06, 2011 12:35 pm, edited 1 time in total.
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Mike Mayes
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 12:33 pm |
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Joined: Sun Mar 20, 2011 9:11 pm Posts: 85 Location: Newmarket, ON Canada
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The NIU is reacting. If the IU wins the reaction roll, then the reaction was unsuccessful.
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Omar
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 12:58 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Re-read the whole section, then the example with the picture here. I think I understand what I was missing, but I am having a hard time putting it into an order that makes sense.
1 - Declare Active Unit Intended Action 2 - Declare Reactions 3 - Declare OW Interruptions 4 - Roll off for OW 5 - Resolve Successful OW 6 - Roll off for Reaction (Closest to Initiative unit out to the furthest) 7 - Resolve Unsuccessful Reactions (IU fires first - Then NIU) 8 - Resolve Successful Reactions (NIU takes action first - then IU) 9 - Carry out Declared Action 10 - Resolve Unsuccessful OW
Each Reaction after the first gets -1d and -1" movement.
So, the Resolving the Unsuccessful reactions first represents the IU shooting anyone that popped their head up to try and react? They get to return fire following being shot (a Round of Fire), then you go on to Successful Reactions where the NIU can do what they planned (move or shoot or whatever).
What happens if a NIU declares they will move as a reaction, but loose? Does the IU shoot them, then they dont return fire and move? Can they decide to fire back after loosing and being shot at?
How about declaring they will request Artillery (or some such) as a reaction? They still get shot, do they get to shoot back?
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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Shawn
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 1:17 pm |
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| AAG Co-Director |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6534 Location: USA
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Regular units that are fired upon are engaged in a Round of Fire, assuming they have FP dice. See page 33. For what an IU can do after weathering around of fire, see Pg. 69: Quote: An initiative unit that survives all Reactions against it without being Pinned or forced to Pull Back may finish its activation as usual. It may finish its movement and fire, minus any movement penalties or lost Firepower dice accrued for previous fire or Reactions. Units cannot React to an artillery request. See the list of actions at the top of page 66.
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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Omar
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 1:27 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Shawn wrote: Regular units that are fired upon are engaged in a Round of Fire, assuming they have FP dice. See page 33. Even if their reaction is not to fire? In the example earlier in this post, lets say Unit 2 had failed its reaction test (to move to the ruins). Would it just take fire from Unit 1 without firing back, then move, or would they get to shoot as well? Quote: For what an IU can do after weathering around of fire, see Pg. 69: Quote: An initiative unit that survives all Reactions against it without being Pinned or forced to Pull Back may finish its activation as usual. It may finish its movement and fire, minus any movement penalties or lost Firepower dice accrued for previous fire or Reactions. Units cannot React to an artillery request. See the list of actions at the top of page 66. I meant a NIU reacting by calling in Air Support/Artillery, the list at the bottom of p66. It says OW units can not react to them. Does that also mean that a regular unit can not react to it? Using the example again, lets say one of the units had decided to call in an Air Strike rather than to interrupt with fire. Can the IU fire at them?
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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Shawn
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 2:46 pm |
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| AAG Co-Director |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6534 Location: USA
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That's correct. There's really nothing for them to react to. It's not like they're being shot at. Some guy somewhere is just talking on a radio. 
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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Omar
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 3:15 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Shawn wrote: That's correct. There's really nothing for them to react to. It's not like they're being shot at. Some guy somewhere is just talking on a radio.  So... if they fail to interrupt with artillery, does that just mean it happens later?
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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Shawn
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 3:21 pm |
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| AAG Co-Director |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6534 Location: USA
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Right. It means that the IU does whatever it said it was going to do before the artillery hits (more correctly, before the request for artillery is resolved).
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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Omar
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 3:24 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Wait.. so... I thought (according to p69) that you resolved reactions with NIU that lost the initiative test first, before the IU activates? In this case, they lost, so they would call the artillery first? Or does that only apply to rounds of fire, because it doesnt state that?
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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Omar
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 3:33 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Borrowing Warriors setup for this one. Unit 1 (initiative unit) is going to fire at Unit 2. Since Unit 1 is in LOS of all red units, all of them announce their reactions: Unit 2 - rapid movement behind grey ruins. Units 3, 4 - fire at Unit 1. Unit 5 - Call in Artillery Strike on Unit 1. Reaction tests are made: Unit 1 - Unit 2: 4 - 7, Unit 2 wins Unit 1 - Unit 3: 6 - 3, Unit 1 wins, Unit 3 can no longer react for the duration of the turn Unit 1 - Unit 4: 5 - 4, Unit 1 wins, Unit 4 can no longer react for the duration of the turn Unit 1 - Unit 5: 4 - 6, Unit 5 wins First reaction tests lost by non-initiative units are being resolved: Unit 1 fires at Unit 3 with 5D (4 men + UGL), then Unit 3 returns fire Unit 1 fires at Unit 4 with 4D, then Unit 4 returns fire After that reaction tests won by non-initiative units are being resolved: Unit 2 moves behind the ruins, Unit 1 unable to fire at it since the later isn't in LOS Unit 5 calls in Artillery on Unit 1 which hits as soon as the Successful Call for Fire (p107) Now, what if Unit 1 had won? The way I am reading it, Unit 5 should call in Artillery after Unit 1 and Unit 4 exchange a round of fire. The way the order of reaction works out according to p69 seems to make no difference when your calling in artillery/air. If you say your going to interrupt, its going to happen before the IU activiates either way, provided the request is successful.
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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Shawn
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 3:53 pm |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6534 Location: USA
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You are resolving the NIU's Reaction that lost first - The NIU unit failed its Reaction Test and wasn't able to call in artillery. So nothing happened. Now the IU gets to finish its activation (unless another NIU Reaction prevents it).
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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Shawn
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 4:05 pm |
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| AAG Co-Director |
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Joined: Sun Oct 07, 2007 8:03 pm Posts: 6534 Location: USA
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Quote: If you say your going to interrupt, its going to happen before the IU activiates either way, provided the request is successful. No, it's impossible to react to an IU before its Activated. You have to have something to React to. The Reaction test determines whether the artillery request goes out before or after the IU moves or fires.
_________________ Shawn Carpenter
Game Designer, Ambush Alley Games
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."
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Omar
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Post subject: Re: A few questions Posted: Thu Oct 06, 2011 4:08 pm |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Shawn wrote: You are resolving the NIU's Reaction that lost first - The NIU unit failed its Reaction Test and wasn't able to call in artillery. So nothing happened. Now the IU gets to finish its activation (unless another NIU Reaction prevents it). I am still not getting this. If the NIU interrupts with movement or firing, that gets resolved even if they fail to interrupt (by firing at the IU after they fire first, or moving after the IU fires on them). I would imagine they would get to CA even if they loose, they just take fire first. But if they fail to interrupt they dont get to call the support in at all? Is that a specific rule for Art/Air, and if so, where can I find it? Just not getting why every other reaction will still happen, but those wouldnt? Especially if the IU doesnt move at all.
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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