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Omar
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Post subject: Re: Designing TW units for Battletech background universe Posted: Thu Oct 27, 2011 2:20 am |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Very interesting thread. As I get a chance I will make sure to read over it more fully. I will say though, that if I get the opportunity to paint up my elementals and play TW with it.. I dont know that I will include any mechs. Honestly, BT really shafts the infantry/battle armor/tanks in the existing game. I would think using TW as the setting for it would be a prime opportunity to play games that you cant really play with the actual game. That, and I dont know where I would get a mech.... but anyway.  If one were to include a mech, I would treat it more like off-table support. No sane mechwarrior generally goes into built up urban areas, and no sane infantryman is going to come out of that to engage a mech. Still, I will take a look at what you have here and offer opinions as I can. BT was my first miniatures game.. I just wish there were available figures for it in 15mm.
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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Sgt. Scream
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Post subject: Re: Designing TW units for Battletech background universe Posted: Thu Oct 27, 2011 3:26 am |
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Joined: Mon Apr 06, 2009 2:52 pm Posts: 1614 Location: Weiden/OPf, Germany
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In my games that won't be an issue. Its vehicles only most of the time. Yet the action/reaction and overwatch rules make an interesting game that for sure is more tactical than BT would ever be.
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Toby
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Post subject: Re: Designing TW units for Battletech background universe Posted: Thu Oct 27, 2011 10:31 am |
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Joined: Tue Mar 10, 2009 4:19 am Posts: 79 Location: Vlaardingen / NL
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Omar wrote: Still, I will take a look at what you have here and offer opinions as I can. BT was my first miniatures game.. I just wish there were available figures for it in 15mm. I believe there are Japanese kits of mechs in 1/100 scale. Any humanoid 15mm Sci Fi infantry should be fine, just as many of the more generic Sci-Fi tanks.
Last edited by Toby on Fri Oct 28, 2011 5:07 am, edited 1 time in total.
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Omar
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Post subject: Re: Designing TW units for Battletech background universe Posted: Thu Oct 27, 2011 10:35 am |
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Joined: Sat Dec 26, 2009 8:42 pm Posts: 901 Location: Ft Gordon, GA
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Considering BT myself, but like I said, I think I am going to use Mechs as off-table support.
As for figures, any sci-fi works for infantry.. but suits? Elementals are VERY specific in appearance.. and I have plenty of figures, just in 6mm/20mm. I lack a good looking clan battlearmor suit in 15mm.
_________________ "Violence. It might not be the answer, but it sure cuts down on the questions." Omar's Workbench - Gaming Blog
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shadowcat
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Post subject: Re: Designing TW units for Battletech background universe Posted: Thu Feb 16, 2012 1:07 pm |
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Joined: Sun Feb 07, 2010 12:45 pm Posts: 165 Location: Bloomington Illinois
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if you go with some of the BT universe fluff...
AC-5 on the marauder is listed as a 75mm AC-20 on the Hunchback is listed as a 200mm
the MGs vary a lot, mostly in the 12-15mm range, or 20mm, I would treat the 20mm as Improved MG
_________________ Captain of the Free Trader Beowulf
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Sgt. Scream
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Post subject: Re: Designing TW units for Battletech background universe Posted: Thu Feb 16, 2012 4:37 pm |
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Joined: Mon Apr 06, 2009 2:52 pm Posts: 1614 Location: Weiden/OPf, Germany
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Had to fix the damage system first, now I can go ahead and play around with damage dealt.
On page 2 of this thread there is an answer of myself, having a MS Word file attached with my upgraded BattleMech damage chart.
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Jin Fox
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Post subject: Re: Designing TW units for Battletech background universe Posted: Fri Feb 17, 2012 5:32 am |
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Joined: Mon Oct 31, 2011 4:08 am Posts: 9
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Best of luck with this.... Wait to see some results soon. 
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shadowcat
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Post subject: Re: Designing TW units for Battletech background universe Posted: Wed Feb 22, 2012 8:52 am |
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Joined: Sun Feb 07, 2010 12:45 pm Posts: 165 Location: Bloomington Illinois
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working on a list of some of the mech abilities and how they translate to TW/FoF
some of them are easy to translate
Anti-Missile System: Advanced Point Defense Beagle or Bloodhound Active Probe: Augmented Sensors Targeting Computer: AI Artemis 4 FC: Enhanced Fire Control Jump Capable: as it says Fast Movement[ Walk 8+ ] Elusive Stealth Armor: Stealthy
_________________ Captain of the Free Trader Beowulf
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Sgt. Scream
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Post subject: Re: Designing TW units for Battletech background universe Posted: Sun Apr 08, 2012 10:18 am |
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Joined: Mon Apr 06, 2009 2:52 pm Posts: 1614 Location: Weiden/OPf, Germany
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