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nevermore
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Post subject: Tank card stats Posted: Wed Dec 14, 2011 1:38 pm |
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Joined: Sat Jul 30, 2011 1:56 pm Posts: 120
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Thought it was a pain looking at the stats in the book so i thought i would make some cards and give to the players, seems the game would flow that much quicker and brings newcomers a better chance of understanding the rules..what do you think ?  Uploaded with ImageShack.us
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maggico
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Post subject: Re: Tank card stats Posted: Wed Dec 14, 2011 3:30 pm |
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Joined: Fri Sep 09, 2011 7:17 am Posts: 133 Location: Granduchy of Tuscany
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Good work and good idea. I like this idea of always having an eye on the statistics of the vehicles,when I'm playing.
_________________ When firing a shell from North to South over 7 miles, the effect that causes the shell to miss the aimpoint is called: Coriolis effect Damn privates Damn officers What target? We were just doing a functional check. Was that live ammo?
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greedo
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Post subject: Re: Tank card stats Posted: Wed Dec 14, 2011 4:30 pm |
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Joined: Tue Nov 09, 2010 9:52 am Posts: 278
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This might be useful for infantry units as well, especially ones where certain units have different attributes/armor/training etc.
Really nice looking card!
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Oriax
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Post subject: Re: Tank card stats Posted: Wed Dec 14, 2011 5:01 pm |
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Joined: Wed Mar 16, 2011 2:21 am Posts: 182 Location: Sweden, Eksjo
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Sweet! I would love some of these! Perhaps an "open" variant in excel or something where one can insert stats and a picture of the unit/vehicle one need?
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Haselrigg
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Post subject: Re: Tank card stats Posted: Wed Dec 14, 2011 8:04 pm |
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Joined: Mon Sep 27, 2010 8:42 pm Posts: 252 Location: USA
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That looks GREAT! Will you be posting any on the website?
_________________ Tom
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Force XXI
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Post subject: Re: Tank card stats Posted: Wed Dec 14, 2011 10:34 pm |
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Joined: Sat Sep 11, 2010 11:22 pm Posts: 340 Location: Central Iowa
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