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shadowcat
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Post subject: Re: Traveller organisations Posted: Fri Feb 17, 2012 7:44 am |
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Joined: Sun Feb 07, 2010 12:45 pm Posts: 165 Location: Bloomington Illinois
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its all good... only reason you might consider differentiating on some small arms... Laser Carbines are commonly used as target designators for laser guided weapons so you might have Forward observer etc capabilities on some stands
_________________ Captain of the Free Trader Beowulf
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jakec
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Post subject: Re: Traveller organisations Posted: Tue Feb 28, 2012 3:55 am |
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Joined: Wed Nov 02, 2011 3:18 am Posts: 139 Location: New Zealand
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4518th Lift Infantry Regiment 'The Duke of Regina's Own Huscarles' Motto: Strike From Space
Source: SMC pp.38-41, TNE/Striker-II pp.141-142
Basic Force Attributes
Initiative Level: D8-D10
Confidence Level: Confident
Supply Level: Average
Body Armour: 3D (TL3 Power Armour)
Troop Quality/Morale: D8-D10/D10
Overall TL: 3 On Grid: Normally Yes.
Attributes: Advanced Sensors
Lift Infantry Squad Team 1 Squad Ldr with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M) Gunner with RAM Grenade Launcher (TL3, Med. AP:2/AT:2(M) 2x Riflemen with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M) Team 2 3x Riflemen with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M) Team 3 3x Rifleman with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M)
Carried in Imperial Grav APC with two crew.
Lift Infantry Platoon
Plt HQ Plt Cdr with Gauss pistol Plt Snr NCO with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M)
Carried in Imperial Fire Support APC with two crew.
3x Lift Infantry Squads
Imperial Grav APC TL: 3 Class: M Type: G3 Main Gun: - ATGM launcher (Hvy.AP:4/AT:4(H)) TL3 - so negates ERA, Performs Deck Attack, -1 to APD MGs: 3D Front Armour: (TL3) 3D10 Side Armour: (TL3) 2D10 Rear Armour: (TL3) 2D8 Deck Armour: (TL3) 1D6 Crew: 2+up to 12 Attributes/Notes: TL3 Armour and advanced sensors; Countermeasures; TL3 Stealth, Life Saver.
Imperial Fire Support APC TL: 3 Class: M Type: G3 Main Gun: Advanced light Autocannon (TL3 Med.AP:4/AT:1(L)) ATGM launcher (Hvy.AP:4/AT:4(H)) TL3 - so negates ERA, Performs Deck Attack, -1 to APD MGs: 3D Front Armour: (TL3) 3D10 Side Armour: (TL3) 2D10 Rear Armour: (TL3) 2D8 Deck Armour: (TL3) 1D6 Crew: 2+up to 4 Attributes/Notes: TL3 Armour and advanced sensors; Countermeasures; TL3 Stealth, APD, Life Saver.
Grav Tank Platoon Platoon Command Grav Tank with platoon cdr and three other crew 2x Grav Tanks with 4 crew
Notes: The Grav Tank Platoon is usually attached to a lift infantry company to provide support.
Imperial Heavy Grav Tank TL: 3 Class: H Type: G3 Main Gun: Fusion Y Gun (TL3 EWS AP:6/AT:5(H)) Secondary Weapon: Advanced light Autocannon (TL3 Med.AP:4/AT:1(L)) Front Armour: (TL3) 4D12 Side Armour: (TL3) 3D12 Rear Armour: (TL3) 3D10 Deck Armour: (TL3) 2D8 Crew: 4 Attributes/Notes: TL3 Armour and advanced sensors; Heavy Hitter; Safe Haven; Countermeasures; TL3 Stealth; TL3 APD, Energy Resistant Armour.
Lift Cavalry Platoon 2x Grav Tank Squads each 1 Imperial Heavy Grav Tank with 4 crew Lift Infantry Squad Team 1 Squad Ldr with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M) Gunner with RAM Grenade Launcher (TL3, Med. AP:2/AT:2(M) 2x Riflemen with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M) Team 2 3x Riflemen with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M) Team 3 3x Rifleman with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M)
Carried in Imperial Grav APC with two crew.
Platoon HQ Plt Cdr with Gauss pistol Plt Snr NCO with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M)
Carried in Imperial Fire Support APC with two crew.
See above for vehicle details.
Jump Troops Platoon
3x Jump Troops Squads each: Team 1 Squad Ldr with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M) Gunner with RAM Grenade Launcher (TL3, Med. AP:2/AT:2(M) 2x Riflemen with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M) Team 2 3x Riflemen with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M) Team 3 3x Rifleman with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M)
Platoon HQ Plt Cdr with Gauss pistol Plt Snr NCO with FGMP14 (TL3 EWS, Hvy. AP: 3/AT:2 (M) Gunner with TL3 ATGM (AP:4/AT:4(H)) Loader/Runner with Gauss Pistol
Notes: Jump Troops are the elite of the Huscarles, in the 6th Battalion. They have D10 troop quality. All are equipped for encapsulated meteoric assault from orbit.
Last edited by jakec on Sat Jun 23, 2012 8:36 pm, edited 5 times in total.
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shadowcat
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Post subject: Re: Traveller organisations Posted: Tue Feb 28, 2012 7:56 am |
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Joined: Sun Feb 07, 2010 12:45 pm Posts: 165 Location: Bloomington Illinois
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looks good, although the APC does have a RP Fusion Gun for armarment, and a Point Defense System
_________________ Captain of the Free Trader Beowulf
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jakec
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Post subject: Re: Traveller organisations Posted: Tue Feb 28, 2012 1:56 pm |
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Joined: Wed Nov 02, 2011 3:18 am Posts: 139 Location: New Zealand
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Not the Imperial Grav APC I'm afraid. You're thinking of the Imperial Marine APC (the 'Empress' in 101V, un-named in CT/Striker and TNE/Striker-II). Two different beasts.
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shadowcat
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Post subject: Re: Traveller organisations Posted: Tue Feb 28, 2012 2:02 pm |
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Joined: Sun Feb 07, 2010 12:45 pm Posts: 165 Location: Bloomington Illinois
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hmmm... I will have to look tonight, I have Striker-2 and the Regency Combat Vehicle Guide at home, that must be where I was thinking
_________________ Captain of the Free Trader Beowulf
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shadowcat
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Post subject: Re: Traveller organisations Posted: Tue Feb 28, 2012 2:09 pm |
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Joined: Sun Feb 07, 2010 12:45 pm Posts: 165 Location: Bloomington Illinois
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so many different reference sources
Combat Vehicle Guide and Striker 2 for TNE 101 Vehicles for MT
not even counting GT starmercs or Ground Forces or any of the newer Mongoose stuff
somewhere buried in some files is a full TO&E for a homebrewed lift cavalry regiment, the standard PD system was a twin mount VRF gauss gun slaved to a TL-14 PDFC System
then again our Battledress troops had an automatic GL at squad level, instead of an FGMP for support
_________________ Captain of the Free Trader Beowulf
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shadowcat
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Post subject: Re: Traveller organisations Posted: Tue Feb 28, 2012 2:38 pm |
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Joined: Sun Feb 07, 2010 12:45 pm Posts: 165 Location: Bloomington Illinois
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ok, GT Ground Forces calls the army grav apc the Astrin, VRF gauss and a 10mj RPFG
think its about the same in the TNE regency book
_________________ Captain of the Free Trader Beowulf
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shadowcat
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Post subject: Re: Traveller organisations Posted: Wed Feb 29, 2012 1:54 am |
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Joined: Sun Feb 07, 2010 12:45 pm Posts: 165 Location: Bloomington Illinois
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yep, I was thinking of the Astrin, which mounts the PDS and the fusion gun, Traveller Hero also uses the Astrin with the RPFG/VRF combo, but this I know because I did the writeups for the book actually
I also managed to get my name used for a character in the backround fluff in GURPS Traveller Ground Forces
when Doug Berry was writing GTGF, he put the names of a bunch of his friends in a hat and drew names that way, except the different sets of Battledress were named after his Drill instructors from Basic Training
I worked on the playtest of Combined Arms Command Decision which is what Striker-2 was based on. I also playtested Pocket Empires and Imperial Squadrons for T4, and Mechwarrior 2nd Ed for FASA
_________________ Captain of the Free Trader Beowulf
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jakec
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Post subject: Re: Traveller organisations Posted: Wed Feb 29, 2012 3:10 am |
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Joined: Wed Nov 02, 2011 3:18 am Posts: 139 Location: New Zealand
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Very cool!
I prefer the OTU military canon to some of the changes made by Doug in the GURPS ATU. But each to his own I say.
Anyway, with three different Imperial APCs detailed in various Traveller works over the years (TL15 Imperial Grav APC, TL15 'Empress' Imperial Marine APC, and TL14 Astrin Grav APC) there is plenty of choice to equip your unit with!
The original Astrin (introduced in Megatrav) had no armament. It was only in TNE/RCVG that Dave Nilssen brought in an improved variant with armament.
The Imperial Grav APC (first introduced in CT/Adv.1 Kinunir way back when) had only missiles.
The Imperial Marine APC (first introduced in JTAS and CT/Striker) had the RP fusion gun.
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shadowcat
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Post subject: Re: Traveller organisations Posted: Wed Feb 29, 2012 6:54 am |
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Joined: Sun Feb 07, 2010 12:45 pm Posts: 165 Location: Bloomington Illinois
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lets leave it at I am not a member of the Dave Nilsen fan club for various reasons.
I also kinda cheated on Traveller... I grew up about a mile or two from the GDW home office, and got to hang out there and game on occasion.
I am not quite a GDW/Traveller fanboy, although I was part of the crew that rescued the GDW office sign from destruction. after the office closed the sign hung gathering dust for at least a year, before the owner decided to scrap it, and I happened to be taking some photos and talked to the guy, he said "100.00 and you take it down" so I put the word out on the traveller mailing list, the owner had a check in his hands within 48 hours, and we spent an afternoon taking it down, the guy who bought it ran a gaming store called "Medieval Starship" in southern illinois. he restored it and it hung on the store wall, along with some other artifacts, including 2 JTAS cover paintings, and the Traveller Adventure cover. theres also a picture of the owner along with Marc Miller and the sign, and another of the owner and Dave Sering from Judges Guild
_________________ Captain of the Free Trader Beowulf
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ABW9746
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Post subject: Re: Traveller organisations Posted: Wed Feb 29, 2012 8:05 pm |
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Joined: Mon Feb 06, 2012 3:03 pm Posts: 43 Location: Central Virginia
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shadowcat wrote: lets leave it at I am not a member of the Dave Nilsen fan club for various reasons.
I also kinda cheated on Traveller... I grew up about a mile or two from the GDW home office, and got to hang out there and game on occasion.
I am not quite a GDW/Traveller fanboy, although I was part of the crew that rescued the GDW office sign from destruction. after the office closed the sign hung gathering dust for at least a year, before the owner decided to scrap it, and I happened to be taking some photos and talked to the guy, he said "100.00 and you take it down" so I put the word out on the traveller mailing list, the owner had a check in his hands within 48 hours, and we spent an afternoon taking it down, the guy who bought it ran a gaming store called "Medieval Starship" in southern illinois. he restored it and it hung on the store wall, along with some other artifacts, including 2 JTAS cover paintings, and the Traveller Adventure cover. theres also a picture of the owner along with Marc Miller and the sign, and another of the owner and Dave Sering from Judges Guild That is an awesome story..... thanks for sharing it. I wonder how marc is doing these days ... last time I emailed him was 6 years ago.
_________________ "The soldier knows little of philosophers but in him and in his deeds life expresses itself more profoundly than any book can" - Ernst Junger
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shadowcat
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Post subject: Re: Traveller organisations Posted: Thu Mar 01, 2012 1:41 am |
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Joined: Sun Feb 07, 2010 12:45 pm Posts: 165 Location: Bloomington Illinois
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I havent talked to marc in probably 6 months, hes fairly involved in local politics, not sure what else hes doing these days.
I need to talk to Dave Sering again soon, he was making 15mm Type S Scout ships from cardstock, and I wanted one for my office
_________________ Captain of the Free Trader Beowulf
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jakec
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Post subject: Re: Traveller organisations Posted: Tue Mar 06, 2012 3:24 am |
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Joined: Wed Nov 02, 2011 3:18 am Posts: 139 Location: New Zealand
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Aslan TeahleiKhoi "Regiment of the Falling Night"
Source: Aslan Mercenary Ships Book 2 by FASA
Basic Force Attributes
Initiative Level: D8
Confidence Level: Confident
Supply Level: Average
Body Armour: 2D (TL3)
Troop Quality/Morale: D8/D12
Overall TL: 3 On Grid: Normally Yes.
Attributes: Natural Weapons; If an Aslan noble is present count them as an Inspiring unit; Augmented senses; Advanced Sensors; High Speed (rapid move of 16").
Aslan Infantry Squad Team 1 Squad Ldr with Gauss Rifle Gunner with PGMP-14 (TL3, Med. AP:2/AT:2(L) 3x Riflemen with Gauss Rifle
Team 2 Team Ldr with Gauss Rifle Gunner with PGMP-14 (TL3, Med. AP:2/AT:2(L) 2x Riflemen with Gauss Rifle
Aslan Infantry Platoon
Plt HQ Plt Cdr with Gauss pistol Plt Snr NCO with Gauss rifle
4x Aslan Infantry Squads (second and fourth squads have a medic) 1x Fire Support Vehicle with 3 crew
Aslan Firebolt Fire Support Vehicle TL: 3 Class: M Type: G3 Main Gun: Fusion Y Gun (TL3 EWS AP:6/AT:5(H)) Secondary Weapon: Advanced light Autocannon (TL3 Med.AP:4/AT:1(L)) MGs: - Front Armour: (TL3) 3D10 Side Armour: (TL3) 2D10 Rear Armour: (TL3) 2D8 Deck Armour: (TL3) 1D6 Crew: 3 Attributes/Notes: TL3 Armour and advanced sensors; Countermeasures; TL3 Stealth, Life Saver; APD.
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jakec
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Post subject: Re: Traveller organisations Posted: Sun Apr 08, 2012 1:14 am |
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Joined: Wed Nov 02, 2011 3:18 am Posts: 139 Location: New Zealand
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Imperial Marine Task Force
Source: JTAS #12
Basic Force Attributes
Initiative Level: D10
Confidence Level: Very Confident
Supply Level: Average
Body Armour: 3D (TL3)
Troop Quality/Morale: D10/D10
Overall TL: 3 On Grid: Normally Yes.
Attributes: Advanced Sensors.
Marine Rifle Squad
First Cell Squad Ldr w/FGMP-14(TL3 EWS, Hvy. AP: 3/AT:2 (M) 3 Riflemen w/FGMP-14(TL3 EWS, Hvy. AP: 3/AT:2 (M)
Second Cell 3 Riflemen w/FGMP-14(TL3 EWS, Hvy. AP: 3/AT:2 (M)
Third Cell 3 Riflemen w/FGMP-14(TL3 EWS, Hvy. AP: 3/AT:2 (M)
Carried in an Empress Imperial Marine Grav APV with 2 crew
Marine Rifle Platoon
Platoon Headquarters Platoon Leader (Lt) with FGMP-14(TL3 EWS, Hvy. AP: 3/AT:2 (M) Assistant Platoon Leader (NCO) with FGMP-14(TL3 EWS, Hvy. AP: 3/AT:2 (M) (both trained as arty obs) Carried in Imperial Marine Support APC with 2 crew
Up to 5 Marine Rifle Squads
Empress Imperial Marine Grav APC TL: 3 Class: M Type: G3 Main Gun: Rapid Pulse Fusion Y Gun (Med EWS.AP:5/AT:4(M)) ATGM launcher (Hvy.AP:4/AT:4(H)) TL3 - so negates ERA, Performs Deck Attack, -1 to APD MGs: 3D Front Armour: (TL3) 3D10 Side Armour: (TL3) 2D10 Rear Armour: (TL3) 2D8 Deck Armour: (TL3) 1D6 Crew: 2+up to 9 Attributes/Notes: TL3 Armour and advanced sensors; Countermeasures; TL3 Stealth, Life Saver.
Imperial Marine Support APC TL: 3 Class: M Type: G3 Main Gun: Fusion Z Gun(TL3 EWS AP:6/AT:5(H)) ATGM launcher (Hvy.AP:4/AT:4(H)) TL3 - so negates ERA, Performs Deck Attack, -1 to APD MGs: 3D Front Armour: (TL3) 3D10 Side Armour: (TL3) 2D10 Rear Armour: (TL3) 2D8 Deck Armour: (TL3) 1D6 Crew: 2+up to 5 Attributes/Notes: TL3 Armour and advanced sensors; Heavy hitter; Countermeasures; TL3 Stealth, Life Saver.
Last edited by jakec on Sat Jun 23, 2012 8:39 pm, edited 1 time in total.
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Sheriff Lee
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Post subject: Re: Traveller organisations Posted: Mon Apr 09, 2012 12:56 pm |
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Joined: Tue Apr 28, 2009 1:31 pm Posts: 72
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I would like one of these too; "15mm Type S Scout ships ". I am a TRaveller fn from way back in the '80.
Aznati High Lighting was the first SF minature game for even it was a board game.
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