It is currently Tue May 21, 2013 10:40 am
Post a new topicPost a reply Page 2 of 2   [ 27 posts ]
Go to page Previous  1, 2
Author Message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Thu Apr 26, 2012 4:38 pm 
Lieutenant

Joined: Wed Aug 17, 2011 9:42 pm
Posts: 180
Since the extended ranges are not to be used, the Smaller AC weapons and the ER weapons seem to be os less utility.

You may want to add in some Slow Firing on the Heavy Weapons,

And for the things like AC2/AC4 and ER stuff allow some sort of chance to place Crits made by them at ranges over 20" say.

Or just a Plus on the Crit table, showing they are more accurate, more Sniper Like.

Just trying to find ways to keep the Utility of the weapons.



For the SRM/LRMs these are rockets for the most part,
A good way to show these might be to have them do little Damage, but they reduce the armor where they hit?

This May be too much bookkeeping for a game with a lot of mechs though.
If you made the Unit card on the Mech where you tracked Damage to the Armor in an Abstract way perhaps...

The issue is I do not see a rocket doing much damage on its own, and they tend to pepper all about the Mech.
I really see them being an Anti-Infantry weapon, in TW.



As for the Armor LOC in TW, for the Mechs I could see adding a few more to show how they are made.
Legs
Arms
Torso
Deck(top)
Rear

I do not thing this would cause any real issues.


Like what you are doing here, just trying to throw some ideas out to help.
The SRM/LRM issue is a bear, will check to see how the Rockets are used in FoF, that might help some.

Lee


Top
OfflineProfileSend private message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Fri Apr 27, 2012 12:51 pm 
AAG Ambassador
User avatar

Joined: Mon Apr 06, 2009 2:52 pm
Posts: 1613
Location: Weiden/OPf, Germany
Thanks for sharing your opinions. Some interesting input.

SRM and LRM really are hard to find a good solution for. :x

Let me say one thing loud and clear though: NO BOOKKEEPING, NO RECORD SHEETS !

I have to make some markers to deal with keeping track of "Half FP", "GUN K/O" and other results already. Bear in mind how many weapons can be half FP or K/O already, without keeping track of modifiers like +1 slow weapon etc.
I do not want to have a sheet where I mark off armor points and I also hate keeping track of the things I have to with what's in version 1.2 so far. :mrgreen:

The heat sinks are treated that way because I don't want a heat scale. basicly I don't want to paint around any sort of sheet at all. IF I would want to do that, I'd go and play regular Classic Battletech.

You have to think in more abstract ways. I try to use as many regular rules from TW as possible. Because I want it to work with its rules, not write an entirely new set of BT rules. Some things are hard to resemble in TW, that's when new rules kick in. But they have to be kept to a minimum.

The less bookkeeping the better the conversion from CBT into TW will work. I want a tactically challenging game with BattleMechs. Not a table full of tiny markers and twelve unit cards so I can mark ammo loss and armor values that do decrease. This is not supposed to turn into the sort of simulation that Battletech always was.

Basicly every idea that would make the things I wrote easier instead of even more complicated is what we are looking for right now. Tweaks of stats for weapons also are appreciated. 8)

Thank's for helping with your feedback though, please keep on doing so.
Chris

_________________
Sgt. Screams 28mm/20mm/15mm Wargaming Blog (Modern, Sci-Fi)


Top
OfflineProfileSend private message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Fri Apr 27, 2012 3:52 pm 
Sarge

Joined: Tue Dec 27, 2011 8:36 pm
Posts: 59
I understand you guy's love battletech ...I loved the game too .... but not sure how it would work in this game
i suggest you just play battletech becuase the orgional rules for it made the game ...so trying to fit it into this game it might loose its feel .....just saying


Top
OfflineProfileSend private message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Sat Apr 28, 2012 4:48 am 
AAG Ambassador
User avatar

Joined: Mon Apr 06, 2009 2:52 pm
Posts: 1613
Location: Weiden/OPf, Germany
treadhead wrote:
i suggest you just play battletech becuase the orgional rules for it made the game ...so trying to fit it into this game it might loose its feel .....just saying



I don't love Battletech. I love its background universe and Mechs. I do not like CBT rules at all, that's why I started this whole project in the first place. ;)

_________________
Sgt. Screams 28mm/20mm/15mm Wargaming Blog (Modern, Sci-Fi)


Top
OfflineProfileSend private message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Mon Apr 30, 2012 10:19 am 
Captain
User avatar

Joined: Tue Jan 24, 2012 1:01 pm
Posts: 335
Location: Dayton, OH
I've played Battletech and the related games since it came out. I'm watching your progress with interest, as the one part of the game that really bugged me was all the records keeping. I'd love to try this out with my old Robotech models and troops that I bought in the '80s to do Battletroops gaming with. That old Robotech Factory is just waiting for some kind of skirmish.

Tom Oxley

_________________
Tom Oxley
OD Green Old Fart
FoF: RtB, EF, AV, CWGH, DotR, BW, DMA, Fal, C-SOM, SOG


Top
OfflineProfileSend private message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Wed May 16, 2012 10:02 am 

Joined: Mon Jun 06, 2011 4:54 am
Posts: 1
I have been following this project with great interest. I have noticed that you don't mention anything concerning Mech speeds. Do you intend to use generic speed like in TW or you just use the rated speed in the TRO (like 'AS7-D ATLAS: walking 3, running 5' or 'SDR-5V Spider: walking 8, running 12')?

I am asking this because it seems that there is no point in using Light Mechs unless they get any kind of advantage towards a scenario oriented game (for example: having to reccon some map spots in a short number of turns and destroy the hidden installation while avoiding enemy heavies).

P_Morais


Top
OfflineProfileSend private message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Wed May 16, 2012 1:19 pm 
AAG Ambassador
User avatar

Joined: Mon Apr 06, 2009 2:52 pm
Posts: 1613
Location: Weiden/OPf, Germany
My plans haven't considered different moving rates but if it won't work without I might go ahead and add bonusses.
I was indeed thinking about it but haven't found the time since the last update to incorporate the idea. My idea was to add a bonus for being an agile unit. Something for any vehicle having a walking speed of more than 75km/h.

_________________
Sgt. Screams 28mm/20mm/15mm Wargaming Blog (Modern, Sci-Fi)


Top
OfflineProfileSend private message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Tue May 22, 2012 4:47 am 
Lieutenant

Joined: Sat Aug 08, 2009 7:22 pm
Posts: 151
Location: In a Handbasket
I know it's not a perfect solution, but I was thinking that you could do several colors of smoke for various effects.

White smoke for 'overheating', for example. Black smoke for 1/2FP or move. Add red 'flames' for 'obviously dead'

My biggest complaint about battletech rules was the weapons ranges. an 8" gun, even a blackpowder one, does not have a 300m range (AC/20)

_________________
Platoon Sergeant to his new 1stLT:
Sir, I like to do things the easy way, and I hear you like to do what works... Let's just toss the book now!


Top
OfflineProfileSend private message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Tue Jun 05, 2012 10:28 pm 
User avatar

Joined: Mon Jun 04, 2012 7:49 am
Posts: 7
Bookmarking. This thread is interesting.


Top
OfflineProfileSend private message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Wed Sep 26, 2012 11:10 pm 
Lieutenant

Joined: Sat Feb 11, 2012 11:40 pm
Posts: 144
How are the rules comming along? My group now has several 1/100 scale mechs and we are just beginning to playtest with them.


Top
OfflineProfileSend private message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Thu Sep 27, 2012 3:14 am 
AAG Ambassador
User avatar

Joined: Mon Apr 06, 2009 2:52 pm
Posts: 1613
Location: Weiden/OPf, Germany
warbossjim wrote:
How are the rules comming along? My group now has several 1/100 scale mechs and we are just beginning to playtest with them.



Unfortunately they aren't coming along at all as I have lost my draft in a computer crash and the online source had to be removed as someone marked it as "copyright infringement".

So, I am sorry I have to say this - I won't ever upload anything I wrote again. :? I am just too tired of being accused of something like this and become a victim of internet witch-hunts of some narrow-minded fanboys.

_________________
Sgt. Screams 28mm/20mm/15mm Wargaming Blog (Modern, Sci-Fi)


Top
OfflineProfileSend private message
 Post subject: Re: Classic BattleTech into Tomorrow's War 1.2
PostPosted: Thu Sep 27, 2012 10:57 am 
Lieutenant

Joined: Sat Feb 11, 2012 11:40 pm
Posts: 144
I just read your blog about it. I cant believe what #$%& you ran into with this. It was a great idea and still is, esp for those of us w 15mm or larger mech models. I still have the original file. If you want a copy PM me and I'll send it to you.


Top
OfflineProfileSend private message
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 2 of 2   [ 27 posts ]
Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Code Black-Bird Style by FanFanLaTuFlippe contact: fanfanlatuflippe@live.fr