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dphipps
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Post subject: Tomb of Skulls Posted: Mon Sep 14, 2009 11:21 pm |
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Joined: Thu Oct 11, 2007 9:34 pm Posts: 624 Location: Oklahoma
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I've been wanting to put together some kind of underground terrain for Pulp Alley, but I have not been excited by any of the commercial stuff I've seen.
So I started work on my own today.
First I drafted up several ideas and finally decided on going for a semi-modular design. I'm going for four 12"x12" tiles that can be rearranged to make different layouts and sizes. Here are some pics of what I completed today...
Everthing is placed together loosely at this point, without any glue, just to sanity-check the design and make sure it feels right.
These two tiles took about 110 individual blocks, cut from a sheet of 1" Dow polystyrene.
I'm using some 1/8" vinyl floor tiles (12"x12") as the basing for these pieces. These tiles are easy to work with, sturdy, inexpensive, and align very well. The one drawback is that these tiles have a tendency to droop over time if they are not stored properly.
THANKS! 
_________________ Dave Phipps
Aaah, no. I only give my organs to my real friends. Go get yourself a monkey kidney.
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watchtower78
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Post subject: Posted: Tue Sep 15, 2009 7:50 am |
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Joined: Fri Mar 13, 2009 9:34 am Posts: 1000 Location: Jacksonville, FL
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dphipps
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Post subject: Posted: Tue Sep 15, 2009 3:24 pm |
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Joined: Thu Oct 11, 2007 9:34 pm Posts: 624 Location: Oklahoma
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Yes, it is Styrofoam. The blue extruded polystyrene stuff from Dow. Its easy to work with and a little sturdier - compared to other styrofoam stuff.
Thanks,
_________________ Dave Phipps
Aaah, no. I only give my organs to my real friends. Go get yourself a monkey kidney.
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Janick
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Post subject: Posted: Tue Sep 15, 2009 3:47 pm |
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Joined: Thu Jul 02, 2009 4:46 pm Posts: 289 Location: Pittsburgh, PA
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Very cool, 
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dphipps
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Post subject: Posted: Sat Sep 19, 2009 10:00 pm |
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Joined: Thu Oct 11, 2007 9:34 pm Posts: 624 Location: Oklahoma
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I'm a little further along on these, so I thought I'd share a few new pics. The walls are all glued together, sealed and painted gray. I'm hoping to get these two finished up next week...
After these are completed, I'm planning on making two more so we can run through even bigger tombs.
THANKS!
_________________ Dave Phipps
Aaah, no. I only give my organs to my real friends. Go get yourself a monkey kidney.
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nikharwood
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Post subject: Posted: Sun Sep 20, 2009 3:18 am |
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Joined: Sun Feb 22, 2009 4:14 am Posts: 1297 Location: Somerset, UK
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Excellent! They're coming together nicely - look forward to seeing them completed 
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Varagon
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Post subject: Posted: Sun Sep 20, 2009 8:02 pm |
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Joined: Wed Apr 01, 2009 4:27 pm Posts: 337 Location: SE Kansas
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You know, this would be great to use LoS rules. Keep all encounters hidden until the player's models turn a corner, then place what they see. You could even make "listen" checks around corners, and if they hear something, you could place a 'generic' monster or group until they peer around the corner.
Nice work!
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OverkillC7
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Post subject: Posted: Sun Sep 20, 2009 8:32 pm |
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Joined: Sat Sep 05, 2009 10:59 pm Posts: 57 Location: Athens, GA
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Varagon wrote: You know, this would be great to use LoS rules. Keep all encounters hidden until the player's models turn a corner, then place what they see. You could even make "listen" checks around corners, and if they hear something, you could place a 'generic' monster or group until they peer around the corner.
Nice work!
Agreed, that would be very cool. Very nice work on the tomb! 
_________________ "You're a freak!" - Jim
"...Chuck's new U-boat prop...U-150" - Thrush
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dphipps
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Post subject: Posted: Mon Sep 21, 2009 1:56 am |
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Joined: Thu Oct 11, 2007 9:34 pm Posts: 624 Location: Oklahoma
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Quote: You know, this would be great to use LoS rules. Keep all encounters hidden until the player's models turn a corner, then place what they see. You could even make "listen" checks around corners
Yes, you guys are right. That's a cool idea, and adds in a little creepy surprise! I LIKE IT!!!
THANKS!
_________________ Dave Phipps
Aaah, no. I only give my organs to my real friends. Go get yourself a monkey kidney.
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Varagon
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Post subject: Posted: Mon Sep 21, 2009 12:46 pm |
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Joined: Wed Apr 01, 2009 4:27 pm Posts: 337 Location: SE Kansas
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dphipps wrote: Quote: You know, this would be great to use LoS rules. Keep all encounters hidden until the player's models turn a corner, then place what they see. You could even make "listen" checks around corners Yes, you guys are right. That's a cool idea, and adds in a little creepy surprise! I LIKE IT!!! THANKS!
Since I don't know the rules, per se, but listen/spot type checks could simply be TQ checks...Higher than 4 (4-6), you get an idea of the encounter- add generic encounter token. Beat the number by more than that, then you get to actually see the encounter as it's represented on the board.
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dphipps
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Post subject: Posted: Thu Sep 24, 2009 7:01 pm |
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Joined: Thu Oct 11, 2007 9:34 pm Posts: 624 Location: Oklahoma
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_________________ Dave Phipps
Aaah, no. I only give my organs to my real friends. Go get yourself a monkey kidney.
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Echo5Hotel
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Post subject: Posted: Fri Sep 25, 2009 12:33 am |
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Joined: Tue Sep 01, 2009 8:33 pm Posts: 455 Location: Covington, Georgia
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Those pics look great! They definitely have a creepy feel.
_________________ Echo5Hotel aka Jim Hunsinger (Another one of the Jims) aka Darth Jim Dark Dude of the Sith
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BravoSix
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Post subject: Posted: Fri Sep 25, 2009 7:34 am |
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Joined: Fri Mar 13, 2009 4:16 am Posts: 113 Location: Vancouver Canada
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WOW! Creepy indeed! Nice work Dave.
Say, are those bone piles from Armorcast?
-Todd
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dphipps
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Post subject: Posted: Fri Sep 25, 2009 8:18 am |
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Joined: Thu Oct 11, 2007 9:34 pm Posts: 624 Location: Oklahoma
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Yes, indeed. Those are Armorcast's skull piles - their small ones. I wonder how big the large ones are? *L*
THANKS!
_________________ Dave Phipps
Aaah, no. I only give my organs to my real friends. Go get yourself a monkey kidney.
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Varagon
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Post subject: Posted: Fri Sep 25, 2009 11:30 am |
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Joined: Wed Apr 01, 2009 4:27 pm Posts: 337 Location: SE Kansas
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Did you try any of the "not visible" until you have LoS ideas?
I'm really curious to see how it affects game play, etc.
That looks like a lot of fun. I hope to see it at Recruits.
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