I got to playtest a scenario I wrote last night with a few friends. (two of the friends were people and the other 7 were beers)
The setting is my fictional African country of Kizange (although you could just as easily set it in present-day Iraq). Freedom fighters from the Raving Panther militia have infiltrated forces into this neighborhood and are preparing to assault the Gendarmes Nationale post in the early dawn hours.
Here's the table with the Raving Panther player lining up for his first shot.
The station is in the center with the helipad with the first insurgent groups completely surrounding the building. However, there is only one door and no windows on the ground level. There are 5 hot spots scattered around the table edges.
Here's the scenario in standard AA format.
Mission Brief
The Raving Panther militia have planned an attack on a Gendarmes Nationale post.
Regular Mission Objective
Be in sole position of the post at the end of the game
Insurgent Mission Objective
Clear the police post and set fire to it.
Insurgency Level
The insurgency level is 4
Die Roll Insurgent Unit
2 1d6 w/Small Arms + 1w/L Support
3 1 w/RPG *
4 1d6 w/Small Arms & ROLL AGAIN
5 1 w/RPG *
6 1d6+2 w/Small Arms
7 1d6 w/Small Arms +Leader +1 L Support
8 1d6+2 w/Small Arms
9 1d6 w/Small Arms & ROLL AGAIN
10 1 w/L Support
11 1d6 w/Small Arms +Leader +1 RPG *
12 2d6 w/Small Arms
Regular Force Composition
The Gendarmes start with 2 4-man squads in the station. 1 is alert and on watch and the other is sleeping. The Regular player can activate this squad following a successful TQ check.
Station:
1 Leader
2 4-man squads (AK-47)
Troop Quality: d8 Morale: d8
Reinforcements:
After the station has taken fire, the Gendarmes can call for reinforcements. 1 call can be made at the beginning of each turn, success is based on a TQ check.
ï Entering in 2 Turns- 1 4-man squad in a helicopter. The helicopter can land on the station or on the street with no trouble, or on any other flat-roofed building by passing a TQ test.
ï Entering in 3 Turns- 1 4-man squad in a car, 1 V-150 armored car
Insurgent Force Composition
The initial assault force is in place.
1- Leader, 4 Small Arms, 1 RPG
2- 3 Small Arms
3- 6 Small Arms, L/Support
4- Leader, 5 Small Arms
5- Leader, 3 Small Arms, RPG
Troop Quality: d6 Morale: d10
Regular Victory Conditions
ï Hold the post at the end of the game- 10 points
ï Per militia killed- 1 point
ï Per militia leader killed- 2 points
Insurgent Victory Conditions
ï Hold the post at the end of the game- 10 points
ï Per Gendarme killed- 2 points
ï Gendarme leader killed- 4 points
Wakey, wakey...
The Raving Panthers were confident in their ability to surprise and overwhelm the GN post. The first units prepared to unleash an onslaught of fire to allow the other units to move up and storm the building.
However, the Gendarmes were not to be caught sleeping. The duty squad posted on the roof was on overwatch and got in the first shots on the insurgents across the street.
Here's the casualty roll for the 3 men hit-
Ouch! 3 dead.
And here's the fire roll for the 2 remaining men-
Oy!
The Gendarmes on overwatch then turned around and completely wiped out the other unit preparing to fire.
Then things started to go right for the insurgents. The Gendarmes on the roof were hit with a devastating volley of small arms and RPG fire that killed their leader and one other rifleman. The insurgents were then able to move up a large unit and prepare to assault the building.
By next turn the police still hadn't been able to activate their other squad and the large unit rushes the building and blasts apart the door. Things look bleak for the cops.
In the nick of time the 2nd police unit get their asses out of bed and prevent the Panthers from entering the post. Bunched together in the courtyard, they're easy meat for the men on the roof. The Gendarmes car isn't going to be any use to anyone after this morning either!
As the fight on the ground stalemates, the first Gendarmes reinforcements arrive by helicopter. I was supposed to have a great picture of this, but I left my chopper model at home

I wouldn't have needed it for long, however, because it immediately got clipped by a lucky RPG shot and went down in the street wounding everyone aboard. This group was captured and led off the table (counting as killed for VP porposes)
In come more reinforcements! The V-150 does a great job of shooting up the place and scaring the bejesus out of the insurgents!
However, another insurgent group shows up, lobs an RPG into the turret and knocks out the armored car's cannon. Back to a stalemate.
We had to call it here, so we rationalized that the insurgents pulled back because the battle was getting much more protracted and costly than they had bargained for. The point count was about even, so we gave the Gendarmes the most minor of victories for still having 5 men alive in the police station. I should put a turn limit on the game, but I'd have to play it again to see what the best number of turns would be.
-Sam