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 Post subject: Wanted: Example of Play (extended edition)
PostPosted: Wed Jun 22, 2011 2:20 pm 
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Posts: 169
Location: United States, Iowa
While I appreciate the examples in the book, they are all very small and targeted to the rule they are exemplifying (as they should be). Is there any instance of a full sequence of play written up to give the 'whole' picture of the fundamentals and how a game flows?

In particular, a simple, yet educational scenario would be the following:
Team Blue
Squad A (TQ: D8) - 3 rifles, 1 SAW
Squad B (TQ: D8) - 4 rifles, 1 RPG

Team Red
Squad X (TQ: D6) - 5 rifles, 1 SAW
Squad Y ( TQ: D6) - 5 rifles
Squad Z ( TQ: D8) - 4 rifles

Each squad is starts in separate buildings outside of optimal range, but all in LOS of each other. There are no objectives other than to wipe out the opposition.

Now, the writeup would start with the Initiative roll on Turn 1 and giving the play by play. Something like this would really clarify the basic combat mechanics of Action/Reaction. I imagine this could be a book unto itself, but it wouldn't need to go into too much depth on 'why' each step happened and instead just refer the reader to page numbers in the book for the full description.

First of all, does this type of thing exist? If not, would it be a valuable asset to someone trying to start playing without having someone around to show how it is played?

Thanks!

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Wed Jun 22, 2011 3:34 pm 
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Man thats a tall order but I would suggest you look over the AAR section as some go into a lot of detail regarding Play.........Mikey

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Wed Jun 22, 2011 4:18 pm 
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Joined: Wed Jun 08, 2011 12:01 pm
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Location: United States, Iowa
Thanks for the reply! The AARs which I've seen thus far do provide some context for how games are run, but I haven't seen any that go into the details of the fundamentals of the game. Going one level deeper with who is rolling what dice, who is reacting to who, when & what dice are rolled for reactions, return fire, losing fire dice for multiple reactions, when/what to roll for morale etc, would be extremely helpful. It wouldn't have to go on for 20 rounds or anything - I'd think between 4-6 rounds would be sufficient (certainly more than 1).

There are some concepts that I would not have picked up on if it weren't for the 'quick start' rules posted online. Having something that goes more in depth would definitely people get though the first few games.

My friend and I who ran through a few rounds of a simple scenario last evening spent a lot of time going back and forth in the book trying to piece together exactly what happens next. At the end of the evening we were both kind of fried and although we both agreed the game has some great potential, we had hoped we would have been able to pick it up more quickly.

The rules do seem to consist of a series of simple events and concepts, but getting them strung together in the correct order has been more difficult than it could be given a complete example of play. I was sort of let down after seeing the heading "putting it all together" with the scenario setup and then the book started the next chapter without going through the scenario at all...

Now that I think about it, forget about writing it up and just post a YouTube video of the actual scenario being played out. And if preferred, just use one of the beginning scenarios that are in the book! The players might need to be more vocal than a usual game (such as verbalizing how many dice they are rolling and why), but I would imagine this type of thing could be pulled together fairly quickly. Someone has to have already thought of this idea, but I couldn't find anything with the few quick searches I did...

Thoughts on the video tutorial idea?

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Wed Jun 22, 2011 4:39 pm 
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I know that there is a plan to do a video tutorial. However Shawn and Peggy have day jobs so things dont get done as quickly as they would like. I am currently in a break between legal research classes so if Shawn gave the ok I could sit down and type something up using your scenario. It just wouldnt happen tomorrow as I have several interviews with firms this week and next.

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Wed Jun 22, 2011 10:54 pm 
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Shawn has given me a tentative ok to go forward with this. Understand that I have job interviews so I will be placing a priority on preparing for them. Give me a week or so to get it written up then another week to get Shawns OK on what I have done. Wish us luck.

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Wed Jun 22, 2011 11:38 pm 
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Location: Pittsburgh, PA
This whole idea would be pretty helpful, and I think needed by the new players of the community.

I bought Ambush Valley (old) and Ambush Alley (New), around about late April, Read it, said this is too much with the reactions and cards, and went back to Charlie Company (And just lurking here for the ambiance, activity, and wave the flag comradery).

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Thu Jun 23, 2011 9:35 am 
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Sarge
still glad your here whatever the reason maybe you can give AA and FOF another try later after you fell more comfortable.....Mikey

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Thu Jun 23, 2011 9:56 am 
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Joined: Wed Jun 08, 2011 12:01 pm
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Location: United States, Iowa
You guys are fantastic! Thanks for the quick response. I had some of the same feelings as Ocelotgames as far as being a bit overwhelmed, and I'm confident that this type of complete 'tutorial' will help people new to the ruleset to see it isn't all that complicated.

Thanks once again and I look forward to seeing what you come up with!

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Thu Jun 23, 2011 11:17 am 
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Location: Liverpool, England
Why don't different people (and I mean all of us here) take a "turn" of an action and write up the full example that way. Like the old message board "I write one line, you write the next" that way the example expands slowly but comprehensivly and we can all chip in on the final draft of each "round" of action before adding it to the final example?

Just a crazy idea whilst I sit at my desk waiting for the clock to get to go home o'clock :o

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Thu Jun 23, 2011 11:50 am 
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Strange. This morning I was thinking to ask exactly the same thing...


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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Fri Jun 24, 2011 11:42 am 
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Somewhere on here we found a quick start mission and have been playing that a bit. It is a good place to start for new players. Also, we have been playing through the first chapter (infantry rules). Eventually vehicles will get added but not yet. Go through the rules bit by bit and add new things each times. We haven't even added fog of war yet and morale checks are a newish addition to our games.

Just some tips, FNG to FNG!

EDIT - Quick Start Rules Here: http://ambushalleygames.com/resources/d ... tart-rules

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Sat Jun 25, 2011 8:15 am 
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Location: Sunshine Coast.QLD. Australia
I think vamrat has nailed it. start basic and work your way to more advance levels and additions once you are happy and fully understand the first steps. crawl before you walk. great suggestion


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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Thu Jun 30, 2011 7:04 am 
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Joined: Wed May 04, 2011 12:19 pm
Posts: 85
Location: Cologne, Germany
I have to confess that while the rules are easy to read, there are not easy to learn by one self.
Cause is, everything, movment, firing, action and reaction, all happens nearly at once. In many other games you have a destinct movment phase, a firing phase and an assault phase. That makes it more easy to grasp the rules than in FoF.
None the less, i like the game flow of FoF very much.

Regards
Wolflord

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Thu Jun 30, 2011 10:11 am 
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Hang in there Shawn said he would post the rules for solo play from old FOF and AA this will alow you to learn at your own pace we all still have to crack open the book our selves your doing fine Bro.....Mikey

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 Post subject: Re: Wanted: Example of Play (extended edition)
PostPosted: Thu Jun 30, 2011 10:37 am 
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Joined: Wed Jun 08, 2011 12:01 pm
Posts: 169
Location: United States, Iowa
Wolflord has pointed out exactly what I was thinking when I made the initial request for an extended example of play. The vast majority of games have very distinct 'phases' and use the IGOUGO pattern to some extent. Because FoF is so different than all games I am familiar with it is sometimes tough to understand the concepts the book is trying to convey.

The big paradigm shift in gameplay as well as the super-swift and patient replies of those of you on this message board have worked together to keep me very interested in learning more and playing FoF. If either of these two aspects were missing, I'd have likely just continued my search for an appropriate ruleset.

The multi-author example proposed by Baz Baziah could be very educational. Would it make sense to use perhaps the first scenario out of the book to start from? I still like the idea of Cerberus writing up a single-author example so specific aspects of the rules can be well controlled and I think the multi-author option would be a great extension to the 'official' foundation example.

Thanks again for the great responses and your continued efforts on bringing FoF to the masses!

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