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 Post subject: Shooting at Buildings
PostPosted: Sat Jul 23, 2011 10:39 am 
Sarge

Joined: Sun Jul 03, 2011 2:37 pm
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Location: Durango CO USA
I'm getting ready to try the Top Malo scenario and have a question about shooting at the building. The scenario says "Each time the building is struck by a 40mm grenade or LAW, use the building destruction rules".

Those rules say, "Any time infantry inside a building are engaged by weapons with powerful blast effects the building itself is targeted and may be destroyed". Then it goes through procedure for first determining the effect on the building, then any effect on the infantry.

So, first question which actually became clear to me on typing this out, I'm not specifically targeting the building am I? I'm firing at the Argentine infantry and the process first checks the building then the infantry.

Second question I'm also fairly confident on, and it is perhaps just semantics, but I'm not really firing the 40mm grenade launcher or LAW "weapon", but rather I'm firing a British infantry unit that happens to include those weapons. It might have been too awkward to word the rule, "Any time infantry inside a building are engaged by a UNIT that includes weapons with powerful blast effects....", but that s actually what is meant right?

Which means you don't fire the 40mm or LAW indiivdually, you fire the unit that is carrying them.

Lastly, I presume the M79 is a launcher that delivers the 40mm grenade mentioned? (Apolgies for not being versed on modern weapons)

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 Post subject: Re: Shooting at Buildings
PostPosted: Sat Jul 23, 2011 11:09 am 
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m79 is the grenade launcher. http://en.wikipedia.org/wiki/M79_grenade_launcher

According to the scenario - (page 185) - the way I read it, only the die for the grenade launcher or LAW should be used in the building destruction test. A normal building destruction test requires a 4d or stronger weapon and neither the LAW or grenade launcher are 4d weapons.

And your first question, again the way I read it, only the blast weapon or 4d weapons matter in the building destruction test.

Hopefully the rules experts will correct any of my errors :D

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 Post subject: Re: Shooting at Buildings
PostPosted: Sat Jul 23, 2011 11:22 am 
Sarge

Joined: Sun Jul 03, 2011 2:37 pm
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Location: Durango CO USA
Well, that is indeed an interesting take on it. It never occurred to me specify which die is being thrown by the M79 or a given rifleman. In my mind, I'm just grabbing the appropiate number of TQ dice (in this case D10s).

So I'd follow the building destruction process every time I targeted the Argintine unit in the building. You would only check the building if the desginated die from the M79 or LAW was 4+.

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 Post subject: Re: Shooting at Buildings
PostPosted: Sat Jul 23, 2011 12:15 pm 
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In the case of the M79 you would throw 1 D against the buildings 3 D6 if you happened to roll more pass then the building its considered to have collasped.
if the bulding has more passes then you it is only weakened and would throw 1D less in the the next round of fire against it.
If it has so much as one fail it is considered to be ablaze and must be abandoned with in 2 turns (special scenario conditions).

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 Post subject: Re: Shooting at Buildings
PostPosted: Sat Jul 23, 2011 1:25 pm 
Sarge

Joined: Sun Jul 03, 2011 2:37 pm
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Location: Durango CO USA
OK, I was misunderstanding that, thank you. Let me flesh it out a bit to make sure, OK?

British Fire Team Alpha (TQ10) consists of:
1 x Leader with M72 LAW (Med AP2/AT1(M))
1 x Grenadier with M79 (Lt AP1/AT0)
1 x Gunner wih GPMG (Med AP2/AT0)

We're going to first resolve fire against the building right? The GPMG does not count because firepower is less than 4D. The M79 gives us 1 die. The LAW gives us 2 or 1? Is it based on the AP value?

Let's assume its 3d10. Versus the 3d6 as specified for the building. British roll 8,8,8, Argentines roll 4,4,4. We're not matching numerically, it's simply sucesses vs successes, so in this case the building is undamaged. Now we resolve the effect on the Argentine unit. Since the building is unharmed, it's -1FP so I'd roll 2d10 vs 3d8 (Argentine TQ is 8, the unit inside has 5 figures but it limited to 2 defenisve dice by "lesser of" rule and gets a third die for being in cover).

That completes the building. Now the British unit fires on the Argentine unit? British FP would be 3 figures plus 5 for the AP values of the LAW, M79 and GPMG = 8d10? Or do we consider the LAW and M79 to have already fired above, so it would be 3 figures plus the GPMG AP of 2 for 5d10?

TIA

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 Post subject: Re: Shooting at Buildings
PostPosted: Sat Jul 23, 2011 4:04 pm 
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The M79 is 1 Fp the LAW is 2 FP fired together thats 3 AP at the buildings 3D....if you have more passes then the building it collaspes the argies are attacked with 3D +1D for the building being destroyed.
If the building survives the argies are attacked by 3D -1D =2D because the building survived. and thats the end for that unit it has burned up its action/reaction unless it itself is fired upon.......If it is a non initiative unit thats it for that unit as well . Remember that on the buildings first fail it catches fire and all units must abandon it in 2 turns (Top Malo scenario).
to be clear only weapons with an unmodified 4D or explosive weapons can fire upon buildings so no the rest of your FP is not then used and casualties to the argies must come from the 3 AP -1D if the building survives...if it dosent you will roll 3+1 =4D against the argie unit....first the GL and Law against the building then the GL and Law against the unit in the building page 58,59

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 Post subject: Re: Shooting at Buildings
PostPosted: Sun Jul 24, 2011 11:17 am 
Sarge

Joined: Sun Jul 03, 2011 2:37 pm
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Location: Durango CO USA
So i was right, the 2FP for the LAW comes from it's AP value?

Only the LAW and M79 can fire on the building. with 3d10. If the building fails and collapses (generic rule, not scenario specific) then it's 4d10 against the infantry inside from the LAW and M79. And then, the attacking unit can also fire at the target infantry? With 3 figures and GPMG AP2 for 5d10?

Or, if the building stands, the target infantry are attacked with 2d10 from the LAW and M79, and the firing infantry don't shoot at all?

It seems like we presenting the firing unit with a choice to target the building, or pass on that and use 3 figures, LAW, M79 and GPMG for 7d10 against the infantry? Which seems wrong to me, I was reading that one attack could hurt both building and infantry inside, with building damage being almost collateral.

It does not help that the example in the book is a single tank firing, so that it is clearly only one attack. An infantry unit armed with a mix of weapons that can, and cannot, cause building damage, is a more complex case, yet it also comes up in this early scenario. Thanks for helping!

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 Post subject: Re: Shooting at Buildings
PostPosted: Sun Jul 24, 2011 11:44 am 
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Let's say we have a unit firing a SMAW at a building to bring it down. The unit contains an assaultman with a SMAW (AP:4/AT:2(H), a SAW gunner (AP:1), a grenadier (AP:1) and a rifleman.

Both the unit and the launcher can fire at the unit in the building, but only the launcher can knock the building down - you'd roll the attempt to knock the building down separately. Then you'd add the units firepower into the attack against the infantry inside.

If the building is destroyed, roll an additional FP die for the weapon that knocked the building down and add the FP of the other figures in the unit. If the building stands, do the same thing, but subtract a die rather than adding one.

Here's how it would work out based on the example unit above:

The whole unit declares it's firing against the enemy unit in the building. First roll to see if the SMAW brings the building down. Roll 4D vs. the building's strength. Save the dice as they'll be used in the attack against the infantry inside the building, too.

If the building falls down, perform an attack on the infantry inside it with a FP of 11D (based on 4D from the SMAW - use the dice already rolled for this - +1D for the building collapse, +4D for figures in the fireteam, +1D for SAW, +1D for grenade launcher).

If the building stays up, perform an attack on the infantry inside it with a FP of 9D (based on 4D from the SMAW, -1D for the building's failure to collapse, +4D for figures in the fireteam, +1D for SAW, +1D for grenade launcher).

Hope this helps!

S.

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 Post subject: Re: Shooting at Buildings
PostPosted: Sun Jul 24, 2011 11:49 am 
Sarge

Joined: Sun Jul 03, 2011 2:37 pm
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Location: Durango CO USA
Tremendous! Exactly what I needed. Thank you

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 Post subject: Re: Shooting at Buildings
PostPosted: Sun Jul 24, 2011 11:52 am 
AAG Co-Director
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Happy to help, sir!

I'll put this in our FAQ, too. It was a really good question.

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 Post subject: Re: Shooting at Buildings
PostPosted: Sun Jul 24, 2011 12:37 pm 
Sarge

Joined: Sun Jul 03, 2011 2:37 pm
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Location: Durango CO USA
Shawn, re-reading it carefully, should be 9 dice on the last case, where the building stays up. Should be a differntial of 2 between builidng collapses (+1) and building survives (-1)

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 Post subject: Re: Shooting at Buildings
PostPosted: Sun Jul 24, 2011 12:39 pm 
AAG Co-Director
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Yep, you're right! I'll edit and fix that! Thanks!

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 Post subject: Re: Shooting at Buildings
PostPosted: Sun Jul 24, 2011 12:43 pm 
Sarge

Joined: Sun Jul 03, 2011 2:37 pm
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Location: Durango CO USA
Quote:
I'll put this in our FAQ, too.


Where would that be? Maybe I should be looking through that first before asking questions. I did do a Search on the forums, and I have clicked the FAQ button, but the former did not cover my question and the latter seems more about how to use the forums

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 Post subject: Re: Shooting at Buildings
PostPosted: Sun Jul 24, 2011 12:46 pm 
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At the moment it would be on my desktop. ;)

I'm trying to figure out the best format to put it in - a downloadable PDF or web-page. I'm leaning towards the PDF as I think it would be easier to manage and probably more useful to you guys (you could print it and stick it in your bag with the rules when you went off to a game).

What do you think?

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 Post subject: Re: Shooting at Buildings
PostPosted: Sun Jul 24, 2011 1:07 pm 
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PDF please.

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